Changelog Version

2.1.0

13/03/2026
Latest update
2.1.0

UNIVERSE CHANGES All planets spawn with a random level 1 module installed (proposed by Drizzle) Pulsars added as a new space object Wormholes don't appear until 1 week after universe creation Special pirate fleets with e...

UNIVERSE CHANGES
  • All planets spawn with a random level 1 module installed (proposed by Drizzle)
  • Pulsars added as a new space object
  • Wormholes don't appear until 1 week after universe creation
  • Special pirate fleets with extra rewards (components, VP, necroids...)
SPACE CONSTRUCTIONS NEW
  • Citadel: built on a pulsar, modules with half the bonus of enclaves and no VP
  • Bank: loans, investments and centralized alliance actions
  • Space constructions are marked in astrometry while being built
ALLIANCES IMPROVED
  • Alliance research now uses bank resources
  • Trigger successive pirate attacks for extra rewards
  • Allied view in the planet manager
  • Fixed images for alliance avatar and banner
TRADE NEW
  • Merchant event: offers components, boosters or resources in exchange for novas
  • Supply/demand indicator: shows the 2 most requested and 2 most offered resources
MODULES CHANGES
  • New modules for bank and citadel
  • Shipyard and defense module prices now scale per level
  • Inter-size advantage adjustments
COMPONENTS REBALANCED
  • Each assembly research level now gives 2 points instead of 1
  • Adjusted to require similar amounts of each type
  • Component weights and engine speeds rebalanced
  • Max speed limited by research (level 30 for the cap)
  • Duplicate components are automatically recycled into necroids
GENERAL ADJUSTMENTS
  • Free fleet points now grants production bonus on planets
  • Battles in operations and expeditions resolve instantly
  • Production and harvesting balanced for high and low levels
  • Necronexus necroids increased; recycling necroids reduced
  • Fixed images for player avatar
  • Fleet sending screen optimized and improved
  • Wiki and game information updated
MORE IMPROVEMENTS
  • New boosters as rewards (extra destination, trade advantages...)
  • Improved referral rewards
  • Plenty of new personal player statistics
  • Events adjusted: no consecutive repeats or early appearances
  • Construction and shipyard queues reviewed and improved
  • Event asteroid resources reduced; some fuel but never nanofibers
LIVE CHANGES LIVE
  • In-game event calendar included
  • New free escort behavior
  • New Pass Through mission to speed up wormhole travel