Changelog Version

2.2.0

12/06/2026
Latest update
2.2.0

PIRATES IMPROVED Pirate fleets more challenging and balanced to the universe Pirates can randomly send fleets to destroy space constructions or conquer enclaves ENCLAVES CHANGES No fixed position: they are at a fixed dis...

PIRATES IMPROVED
  • Pirate fleets more challenging and balanced to the universe
  • Pirates can randomly send fleets to destroy space constructions or conquer enclaves
ENCLAVES CHANGES
  • No fixed position: they are at a fixed distance from all players
  • Weekly points for attacks — defense costs no points, only attacks
  • Attacks can be coordinated between multiple players; defense is done with the orbit mission
  • Space constructions cannot be built in enclave systems
SPACE CONSTRUCTIONS NEW
  • Space constructions still under construction can be destroyed
  • New construction Prospection: built on asteroids, grants ownership to install defense and shipyard (0 PI cost)
  • Sector defenses: now one per alliance and sector (require an owned non-conquerable planet); they take part in every battle of the alliance within the sector, both attacking and defending
  • Dyson Sphere cheaper to balance with the mothership
SHIPS & COMPONENTS REBALANCE
  • Destroyers are now called Cruisers
  • Impulse speed adjusted at all levels to balance combat
  • All weapons rebalanced in effectiveness and cost
  • Engines: max speed depends on level (level 5 = standard speed)
  • Collectors: can exceed 100% collection, reaching up to 150% at level 10
SHOP & LOTTERY NEW
  • Thank-you coupons when purchasing: nova bonus with lifetime based on amount purchased
  • Visual skins for ships, player avatars, alliance avatars, banners and planets (including sector defenses, mothership...)
  • The Void Merchant brings a lottery offer each time he appears
  • All novas contributed by ticket buyers are raffled; the winner takes the entire jackpot
MODULES CHANGES
  • All modules now reach level 10
  • Effects readjusted for better balance and utility in the game
BALANCE & BOOSTERS CHANGES
  • Technological balance calculated per individual technology, not as a global value
  • Space construction boosters no longer accelerate sector defenses or wonders
  • Colony boosters adjusted to improve their effectiveness and balance
NEW FEATURES NEW
  • Trade: option to ignore offers to stop seeing them
  • Astrometry: paint marks on the map (routes, danger zones...) and share them with other players
  • Collection fleets: activate and deactivate individually
  • Update system: change guide with all adjustments made during the round
COMBAT & CONQUEST CHANGES
  • Combat losses adjusted to shipyard improvement modules for greater realism
  • Simulator: you can request a pirate fleet to simulate attacks without fighting your own ships
  • Pirate raids no longer generate debris from destroyed ships
  • Planets take 35 days to become unconquerable

Version updates

2.2.1 June 15, 2025 Patch

The commerce menu badge no longer counts offers you have already ignored. The number now reflects only offers you have not yet reviewed, reducing visual noise.