PIRATES IMPROVED
- Pirate fleets more challenging and balanced to the universe
- Pirates can randomly send fleets to destroy space constructions or conquer enclaves
ENCLAVES CHANGES
- No fixed position: they are at a fixed distance from all players
- Weekly points for attacks — defense costs no points, only attacks
- Attacks can be coordinated between multiple players; defense is done with the orbit mission
- Space constructions cannot be built in enclave systems
SPACE CONSTRUCTIONS NEW
- Space constructions still under construction can be destroyed
- New construction Prospection: built on asteroids, grants ownership to install defense and shipyard (0 PI cost)
- Sector defenses: now one per alliance and sector (require an owned non-conquerable planet); they take part in every battle of the alliance within the sector, both attacking and defending
- Dyson Sphere cheaper to balance with the mothership
SHIPS & COMPONENTS REBALANCE
- Destroyers are now called Cruisers
- Impulse speed adjusted at all levels to balance combat
- All weapons rebalanced in effectiveness and cost
- Engines: max speed depends on level (level 5 = standard speed)
- Collectors: can exceed 100% collection, reaching up to 150% at level 10
SHOP & LOTTERY NEW
- Thank-you coupons when purchasing: nova bonus with lifetime based on amount purchased
- Visual skins for ships, player avatars, alliance avatars, banners and planets (including sector defenses, mothership...)
- The Void Merchant brings a lottery offer each time he appears
- All novas contributed by ticket buyers are raffled; the winner takes the entire jackpot
MODULES CHANGES
- All modules now reach level 10
- Effects readjusted for better balance and utility in the game
BALANCE & BOOSTERS CHANGES
- Technological balance calculated per individual technology, not as a global value
- Space construction boosters no longer accelerate sector defenses or wonders
- Colony boosters adjusted to improve their effectiveness and balance
NEW FEATURES NEW
- Trade: option to ignore offers to stop seeing them
- Astrometry: paint marks on the map (routes, danger zones...) and share them with other players
- Collection fleets: activate and deactivate individually
- Update system: change guide with all adjustments made during the round
COMBAT & CONQUEST CHANGES
- Combat losses adjusted to shipyard improvement modules for greater realism
- Simulator: you can request a pirate fleet to simulate attacks without fighting your own ships
- Pirate raids no longer generate debris from destroyed ships
- Planets take 35 days to become unconquerable