DEFENSES NEW
- Defenses are now designed like ships, with their own components
- The amount and type of components depends on the Hull Assembly research.
- Defenses destroyed in an attack go through a recovery period: they start at 50% and are back to 100% after an hour
- Every place that used to have defenses now uses these designed defenses (planets, motherships, sector defenses)
- Only one defense can be built per place
- The cargo modules of the defenses are now the resource shelters
BALANCE CHANGES
- You can now block another player messages
- More achievements added, in more categories
- Added a history of the top 5 players of each round on the front page
- Colony boosters now apply as a percentage of the highest values in the universe
- The cost of building the mothership (not its modules) is 50% higher
PIRATES REBALANCE
- Several pirate races can now coexist, each with different interactions
- Pirates have new events that may or may not trigger during the round, making them do things like attack players
- Pirate raids on banks now start giving level 4 components
- The mines in ruins start at a higher level
ENCLAVES CHANGES
- The enclaves that granted resource production bonuses are removed
- Enclaves now appear later in the round
ALLIANCES NEW
- Public alliances have been added to make it easier for new players to get started
- Public alliances are meant as a first step for a rookie player: leaving one costs no cooldown to join another, but you will not be able to join a public one again