Changelog Version

2.3.0

11/09/2026
Latest update
2.3.0

DEFENSES NEW Defenses are now designed like ships, with their own components The amount and type of components depends on the Hull Assembly research. Defenses destroyed in an attack go through a recovery period: they sta...

DEFENSES NEW
  • Defenses are now designed like ships, with their own components
  • The amount and type of components depends on the Hull Assembly research.
  • Defenses destroyed in an attack go through a recovery period: they start at 50% and are back to 100% after an hour
  • Every place that used to have defenses now uses these designed defenses (planets, motherships, sector defenses)
  • Only one defense can be built per place
  • The cargo modules of the defenses are now the resource shelters
BALANCE CHANGES
  • You can now block another player messages
  • More achievements added, in more categories
  • Added a history of the top 5 players of each round on the front page
  • Colony boosters now apply as a percentage of the highest values in the universe
  • The cost of building the mothership (not its modules) is 50% higher
PIRATES REBALANCE
  • Several pirate races can now coexist, each with different interactions
  • Pirates have new events that may or may not trigger during the round, making them do things like attack players
  • Pirate raids on banks now start giving level 4 components
  • The mines in ruins start at a higher level
ENCLAVES CHANGES
  • The enclaves that granted resource production bonuses are removed
  • Enclaves now appear later in the round
ALLIANCES NEW
  • Public alliances have been added to make it easier for new players to get started
  • Public alliances are meant as a first step for a rookie player: leaving one costs no cooldown to join another, but you will not be able to join a public one again