NEW INTERFACE REDESIGNED
- Game aesthetics completely redesigned
- Optimized for PC and mobile devices
- Help texts with explanations and fun facts
- We welcome your feedback to keep improving!
RENEWED WIKI
- Completely rewritten from scratch
- From basic guides to advanced strategies
NOTIFICATIONS NEW
- Alert system for important events
- Stay visible until you dismiss them
SURVEYS NEW
- Your opinion matters: participate in surveys
- Rewards for participating!
DESIGN COMPONENTS CHANGES
- Removed type X and level 0 components
- New component types added
- All range from level 1 to 10
- Upgradeable with surprises during the round!
EXPEDITIONS & MISSIONS
- New event: victory points as rewards
- Improved rewards: level 2-4 components
PLAYER IMPROVEMENTS
- Avatar: up to 1,000 characters for the link
- Tech savings: up to 30% (minimum 70% cost)
- Visual indicator to move starting planet
- Adjusted daily rewards
COMBAT SYSTEM IMPROVED
- New: pause combat for admin review
- Ships no longer chase faster ones
- More tactical combat: ships engage
- Escape system when leaving combat zone
- Option to freeze combat to report bugs
MODULES
- New: Military Expander (shelter/shipyard +100)
- Production: now +50% per level
- Module queue: usually 24h total, but defense and shipyard modules stay at 6h per level
SPACE CONSTRUCTIONS
- Construction queue: 24h each
- Wormholes: travel with no fuel cost!
- Wonder: no empire cost and reduced price
ASTEROIDS & SCORING
- Asteroid modules fixed at level 4
- Space constructions score by cost
- Modules: 2.5% points per level
- Ship scoring based on spending
SURPRISES! SECRET
- New random events during gameplay
- Expanded content and greater playability