5Dim Guides Cargo Priorities

Cargo Priorities

Fleet cargo priorities in 5Dim

Cargo priorities are numerical values from 0 to 15 that automatically control which resources your fleet collects when it arrives at a destination. Value 1 is the highest priority (loaded first) and 15 the lowest (loaded only if space remains). Without configuring them, your fleets load resources randomly and waste cargo capacity. With the right configuration, every return trip arrives loaded with exactly what you need most.

1

What fleet priorities are

The system that automates which resources your fleet loads and in what order

Fleet priorities are numerical values from 0 to 15 that you assign to each resource in the game. They determine the order in which your fleet loads resources when it arrives at a planet or collects debris after combat.

When a fleet has available cargo capacity after loading fixed amounts, the system uses these priorities to decide what to fill first: the resource with the lowest value (excluding 0) is loaded first. If two resources have the same priority, the space is distributed equally between them.

Priority value Behavior When to use it
0 Never load — even if there is free space in the hold Not recommended: you will lose resources that could have been collected. Use 15 for resources of less interest
1 Maximum priority: loaded before any other resource The most critical resource for your economy right now
2 – 7 High/medium priority: loaded after resources with lower values Important resources you want to secure on every trip
8 – 14 Low priority: loaded if space remains after more urgent resources Secondary resources you can bring back if there is room
15 Minimum priority: loaded only if space remains Resources you almost never care about but don't want to block either

Priorities are configured in the fleet panel, Priorities section. The values you configure are your default priorities — they apply at all destinations unless you define fixed amounts for that specific destination.

2

When cargo priorities take effect

Transport, stationed fleets and combat: the moments when priorities matter

Priorities don't only affect transports between planets. The system applies them automatically in several game scenarios:

Transport Mission After loading the fixed amounts configured for each resource, the remaining space is filled according to priorities. Ideal for not wasting return trips.
Stationed fleets (orbit and collection) Fleets you leave in orbit or collecting retain their priorities. If that point becomes a battlefield and your fleet survives, it collects the generated debris following those priorities.
Looting after combat When you attack and win, the generated debris is distributed among attackers according to damage dealt. Your priorities determine which resources from that loot are loaded first into your fleet.

Remember that 1 is the highest priority. Avoid using value 0: any resource at 0 is never loaded, even if there is free space in the hold — you will lose resources unnecessarily. For low-importance resources use 15 instead.

3

Example priority configuration

A starting point: completely modifiable

There is no universal configuration: the best one depends on which resources you need at any given time. Remember that the lowest value (excluding 0) has the highest priority. The following example is just a starting point — it is completely modifiable and you can adjust it at any time from the fleet panel.

Fleet profile — robots and fuel at maximum priority so the fleet never runs out of fuel or automatic repairs:

Robots1
Fuel1
MA2
Nanofibra2
Líquido3
Micros3
Cerámica4
Gas5
Plástico5
Mineral6
Cristal6

Never set any resource to priority 0 — you will lose resources that could have been loaded if the hold had free space. Use value 15 for the resources that interest you least (such as Robots or Liquid): they will still be loaded if there is spare capacity, without displacing the ones you actually need.

4

Priorities with a combat fleet: a practical example

How to configure priorities to get the most out of each battle

Priorities are especially important in combat fleets: after destroying the enemy, the debris contains valuable resources and you only have limited cargo capacity to collect them. A good priority configuration can make the difference between returning with a hold full of crystal and minerals — the most valuable resources by weight — or wasting space on fuel.

Optimized attack + looting fleet
Carriers
20 battleships with fighter hangar + high cargo capacity. (See hangar guide)
Fighters
4,000 fighters in the battleships' hangar. They multiply the attack without adding extra ships to the fleet.
Priorities
Robots 1, Fuel 1, MA 2, Nanofibra 2, Liquid 3, Micros 3, Ceramic 4, Gas 5, Plastic 5, Mineral 6, Crystal 6.
Result
The fleet arrives, destroys, loots the most valuable resources from the debris and returns with the hold full of what you need most.

More advanced players have multiple priority profiles mentally defined and adjust them before each type of mission: one for attacking, another for collecting and another for transporting resources between colonies. It only takes seconds to change them in the fleet panel. Furthermore, predefined routes save the active priorities at the time they are created, allowing you to prepare an attack route, a collection route and a transport route, each with their own priorities ready to use immediately.

Put what you have learned into practice: conquer the galaxy.
Play for free