Changelog Version

1.0.0

19/01/2024
Latest update
1.0.0

V1.00 Novas: Players who participated in the past rounds of 5Dim are rewarded with 1000 Novas for their collaboration. Novas acquired from now on are retained for all rounds until they are spent. At the end of each round...

19/01/2024 V1.00
  • Novas:
    • Players who participated in the past rounds of 5Dim are rewarded with 1000 Novas for their collaboration.
    • Novas acquired from now on are retained for all rounds until they are spent.
    • At the end of each round, players will be rewarded with Novas based on their total score and victory points.
    • The Novas store is now open for those who want to contribute financially to the 5Dim project.
  • Powerups:
    • Acquired powerups persist throughout all rounds until used.
    • The Production powerup is removed.
    • A Trade powerup is introduced, reducing reception time.
    • Powerups for shipyards and trade CANNOT be used while sending or receiving an attack.
  • Trade:
    • New trade system - fleets no longer need to be moved, and its functionality has been streamlined.
    • Trading system for resources, ships, and designs, with variable profit margins to choose from.
    • Automatic resource price regulation system, adjusting market price relationships between resources.
  • Specialization:
    • The concept of specialization is introduced for shipyards.
    • Players can specialize shipyards in a ship size, producing more quickly and at a lower cost with increased production of that size.
    • Specialization is taken into account for both ship production and upgrades.
  • Bank:
    • The capital can be assigned to another planet even when under attack (Diablo).
    • Events that modify the tax rate have been added.
    • Profit from surplus empire points increased to 50% (Drizzle).
  • Construction:
    • Construction or research cannot be carried out with less than 1% of the personnel assigned to a task to avoid accidents resulting in days of downtime.
  • Fleets:
    • The attacked planet is now displayed in the header of the reports to aid in its location.
    • Defenses have been modified in terms of attack and defense values, as well as scaling based on level.
  • Research:
    • The discount for those significantly below the universe's maximum level has been modified; it is no longer entirely free.
    • Research times have been increased.
    • The final levels of technology have been shortened to obtain end modules much earlier.
  • Design:
    • Final modules no longer have the benefits of Module A.
    • The resources obtained by recycling a ship have been substantially reduced.
  • Policies:
    • Policies controlling mine and industry production separately have been added.
    • A new category of policies containing all empire point policies, and a new policy to control spending limits, has been added.