5/04/2024 V1.0.5
- general:
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We have taken advantage of the time between rounds to make enormous changes in the game, changes focused on both improve the current experience and in preparation for additions planned for the future.
We know that there are many changes and very important, but we firmly believe that they are for better and that they contribute a lot This new round will help us to know your opinions about it and adjust the possible mismatches that may arise.
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We have taken advantage of the time between rounds to make enormous changes in the game, changes focused on both improve the current experience and in preparation for additions planned for the future.
- Novas:
- All players who have participated in the last Round of 5 Dim are given by the early end 300 Novas in addition to those won by the round.
- Velocities:
- The impulse speed only serves for combat, not to travel.
- As the fighters do not have a Hyper engine, they cannot travel between planets or to the orbit (except in hangar).
- Removal of deposits (suggested by Drizzle):
- The planets and asteroids no longer have deposits;instead they have specialization and level.
- Only some planets have specialization.
- Specialization makes more than that resource obtained, and it can be any less credits.
- The levels (which can be uploaded by investing resources) increase the amount obtained from their specialization.
- There are other specializations apart from those of resources, all explained in the game on the planet's information screen.
- Harvest (suggested by Drizzle):
- In line with the above, in general asteroids only produce a type of resource, except the scrap asteroids produced by all mining resources.
- Everything related to extraction has been eliminated, since it can now be collected from asteroids specialized in industrial resources.
- The different asteroid levels allow all those who collect to obtain more resources, asteroids have a list of resource contributing players that may or may not be the same alliance.
- Collection objects also go by levels, so that to collect resources from an asteroid level 2 you need a ship with a level 2.
- An asteroid of a high level allows us to collect independently from the previous levels, for example, you can collect levels 1 and 3 but not from 2.
- Now the collection is done percentage, each collection object gives you a fixed % that does not vary with the technologies.
- Collection technology gives more collection amount.
- Design objects:
- Players without alliance only have access to basic design objects, so it is recommended to play within an alliance or create personal alliance.
- New design objects for alliances have been added.
- Collection design objects of each asteroid level have been created, so that corvettes have level 1, cruisers level 2 ...
- Type D has been modified to also save fuel.
- Load design objects cost much less.
- All the pieces unlocked by alliance only serve for their size (not for the lower ones)
- Alliances:
- The concept of alliance specialization that includes its own investigations has been added.
- When creating an alliance, the ship's size is chosen in which the alliance specializes, so that it will obtain specific design objects for that size better than the basics.
- Also create an alliance two types (type 1 and type 2) are chosen that will provide specific investigations with their own advantages.
- In order to obtain the benefits of type 2 alliance, level 10 of type 1.
- In the information tab of the alliances the benefits of each type of alliance are specified (it also put in discord).
- Both specialization by size and types can be changed but accumulated benefits are lost.
- Obtaining resources:
- The proportion of each place has been modified in which the player can get resources:
- The planet mines give many more resources than before.
- There are much fewer pirate ruins in the universe.
- Fleet destruction generates a little less debris.
- Since asteroids are shared, leveling them between several makes it collect more profitable.
- The distribution of design objects and resource specializations makes commerce a new source of resources.
- Observation:
- All the fleets of the universe in flight are now visible regardless of observation.
- The observation range for planets is maintained.
- The hidden planets now cost more pi.
- Investigation:
- Investigations in general have been condensed to obtain the same at half levels.
- The level difference has been reduced to which savings are obtained to investigate.
- To the alliance investigations that have been added not to be applied cost reduction due to level difference with the Top of the Universe.
- Universe objects:
- The enclaves are now generated intelligently taking into account active players and the position of other enclaves, thus an overpopulation and groupings are avoided.
- The universe has black holes again, of which the pirate fleets will come out.
- Conquest:
- The time of a conquest now depends on the antiquity of the planet.
- Fleet assignments:
- The option of giving floats even to other allied players has been eliminated.
- To give up a planet, this should not contain ships.
- Nor can fleets be transferred.
- Statistics:
- A personal statistics tab has been added in which expenses in each category are shown.
- The number of points obtained to build to balance all constructions has been modified.
- banco:
- Now what gives you the excess of Pi is done on what you earn, not what you spend.(Suggested by Diablo)