Changelog Version

0.97.0

01/09/2023
Latest update
0.97.0

Changes in beta version V0.97 Universe: Black holes have been removed, pirate fleets are leaving their colonies. Changed the deposit value of asteroids to be better but more specialized. Increased the amount of asteroids...

Changes in beta version V0.97

  • Universe:
    • Black holes have been removed, pirate fleets are leaving their colonies.
    • Changed the deposit value of asteroids to be better but more specialized.
    • Increased the amount of asteroids and decreased the amount of planetoids.
  • technologies:
    • Research time reduced by 50%.
    • The research tree has been stretched by adjusting the costs, higher values ​​are now reached.
    • Basic design items only appear on odd levels.
    • New mixed skin items come out on some even levels.
    • Readjusted in amount and type all research costs. The idea is that each investigation focuses on a cost and does not always ask for everything and the same thing.
    • Research queues can now be created.
    • Technologies that are below 15 levels from the highest level in the universe have a cost of 0.
  • buildings:
    • Shelter capacity is now 20% of your storage at the same level.
    • The observatory building disappears, everything is done by level of investigation.
  • Vision:
    • For fleets, the option to send as a pirate and the option to have vision have been separated.
    • The number of fleets with vision depends on the observation research level, 1 every 5 levels.
  • Designs:
    • Heavy ships now spawn later (level 15).
    • The stations have been replaced by the Titans, since it now has more functionality as a ship.
    • Extractors have been broken down into smaller elements in order to adjust the extraction of a ship.
    • You cannot acquire a design that is above 7 research levels.
    • Ammo spend has been increased with great effort to make it a strategic factor.
  • Design elements:
    • Mixed design elements have been added, such as shielded armor, boost+hyper engines, or damage ailing weapons.
    • Each additional size also improves its qualities, so 4 modules of a type add up to a little less than one of the higher size.
    • Items that provided nothing or were never used have been removed.
    • Types C (more structure) and E (energy saving) have been significantly improved to make them more attractive.
  • Productions: 250% more MA is produced.
  • Statistics: Added a Hall of Fame with the best values ​​in the universe in various sections (technologies, buildings...).
  • Partnerships:
    • technologies become personal.
    • There is no longer an impact on personal technologies with the rest of the members of an alliance when entering or leaving an alliance.
  • Combats:
    • The conquest time is extended to 6:00 p.m., the time between combat rounds is extended.
    • The time between a colony being conquered and it can be destroyed now depends on its building level, max 7 days for 350 levels.
    • In combat but especially in conquest, ships without enemies tend to return to the center position.
  • Astrometry: Added the ability to filter to see only pirate fleets.
  • Events:
    • Changed the way events appear to make them more strategic.
    • Events now appear on Wednesdays and last for a week on a fixed basis.
    • When an event appears, it is announced what will be the next one to be able to prepare.
    • Now events can be good, bad and more powerful.
  • Bank:
    • The expense and tax formulas have been adjusted.
    • Now empire-wide credits are collected only in the capital.
    • If no stored credits are available, fleets have attack, defense, pickup, and charge based on the percentage you can afford. The minimum value is 0.
  • Fleets: When canceling a fleet in flight, the unspent fuel from that destination and subsequent ones is returned.
  • Language:
    • The whole game has been passed to be multilanguage.
    • At the moment only available Spanish and English.
  • Usability: The interface has been substantially improved for use on mobile devices.
  • Behaviors: Added predefined positions.