20/06/2025 V1.2.5
- Android App:
- We have developed a native Android app that you can now download from the Play Store.
- Players:
- A daily login has been added that grants resource rewards each day you log in.
- A referral system has been added that gives rewards to the referrer when the referred player reaches 10,000,000 total points.
- Modules have been included as part of the savings by points, which previously only applied to constructions and personal research.
- Boosters:
- Two booster packs have been added, one for one-time purchase per user and one for one-time purchase per round.
- Battles:
- When selecting a ship, it now syncs with the ship tree.
- When selecting a ship, you can now see the damage dealt and received.
- Astrometry:
- An icon has been added to show where relics are available for exploration (once explored, they will disappear for us).
- Empire Points:
- You now need enough points to build modules, space structures, and colonize; you cannot go into negative empire points.
- Alliances:
- You can now change the founder of an alliance.
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Alliances no longer have types or specializations.
- Now alliances will only have one alliance technology.
- The technology grants alliance improvement points that can be spent on different upgrades.
- All alliance components have been removed from alliances.
- Components:
- Alliances no longer share design components.
- All components have been redesigned to create a clearer and more pleasant system to use.
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Notable changes include:
- Components now have levels, e.g., "impulse engine type A-IV".
- Each level improves the base by a percentage.
- Level 1 components are unlocked through research as before.
- Level 2 components are obtained through map exploration (searching for relics).
- Level 3 components are obtained through expeditions assigned uniquely per user.
- Level 4 components are found in high-tier mission milestones.
- Level 10 (ultimate) components are found between levels 35 and 40 of personal research.
- Pirates:
- Random ruins from astrometry have been removed; now only the main planet ruins of each player are generated. This is replaced by two new mechanics: explorations and expeditions (explained later).
- Pirate AI has been improved.
- Space Structures:
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The Wonder has been added, which must be built on foundations; this will appear at the center of the universe halfway through the round.
- It must be built and can be destroyed like any other space structure.
- To win by Wonder, you must keep it alive for 1 week; only one alliance can win by Wonder.
- The reward will be 500 novas and will be given to alliance members at the end of the round.
- Sector defense will only participate on the defending side and will not be included in attacking combats or expedition-triggered combats.
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The Wonder has been added, which must be built on foundations; this will appear at the center of the universe halfway through the round.
- Modules:
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New modules have been added:
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Deep mining module
- Installed on planets, each level allows mines (from minal to ceramic) to go 10 levels above the current cap (currently 100).
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Heavy industry module
- Installed on planets, each level allows industries (from liquids to MA) to go 10 levels above the current cap (currently 100).
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Heavy defense module (only available for sector defense and mothership)
- An enhanced defense for late-game stages; weaker than sector defense.
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Mothership inhibitor module (only available for sector defense)
- Blocks a mothership from jumping into the sector where this module is installed.
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Deep mining module
- Factorial speed has been removed as it reduced travel time too much and made the universe feel too small; now the Dyson sphere module reduces a percentage of travel time instead.
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New modules have been added:
- Interception:
- Interception calculations have been improved.
- A new control has been added to replace the speed slider, allowing more precise fleet sending.
- Fleets:
- A new "Explore" mission has been added that lets you claim rewards from relics found on the map.
- A new "Expedition" mission has been added that lets you launch expeditions (explained below).
- Policies:
- Policies have been removed until they are revised.
- Explorations:
- Relics generated by the universe have been added.
- Each has 3 possible rewards: component, booster, or novas.
- The reward is the same for all players who explore it, but it’s single-use; you’ll only receive the reward once.
- Expeditions:
- Each day, 2 discards are added to each user (up to a maximum of 4; if you already have 4, the extras are lost).
- These expeditions are generated completely randomly and uniquely per player.
- Expeditions have requirements (such as carrying resources, a certain amount of attack, defense, or cargo).
- Once launched, a single event will occur based on its probabilities. These can be good (e.g., gain resources, components, boosters, or novas) or bad (e.g., face a pirate fleet or a death ray).
- You can choose to discard an expedition, and if you have discards left, a new one will be generated.