04/04/2025 V1.2
- Resources and Costs:
- We have reduced 2 digits on all game resources and costs to make the game more user-friendly (suggestion from LEX).
- Pirates:
- The intelligence of the pirates has been improved.
- Fleets and Astrometry:
- The colors of enemy fleets (white) and pirate fleets (yellow) have been changed.
- The system with an enclave now always displays with vision.
- Protection:
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The points-based protection has been modified.
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All players who have more than 10% of the top players points are not eligible for this protection.
- For example, if the top player has 1,000,000 points, all players with more than 100,000 points can attack and be attacked.
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If a player does not have more than that 10% of the points, it is calculated whether there is a difference greater than half of one player's points compared to another's.
- In the same case as before, a player with 10,000 points who does not pass that threshold can attack and be attacked by all players with between 5,000 and 20,000 points.
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All players who have more than 10% of the top players points are not eligible for this protection.
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The points-based protection has been modified.
- Space Constructions:
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3 new space constructions have been added (similar to the current Dyson)
- Artificial wormhole: a wormhole that will only be usable by alliance members and the owner (in case of no alliance)
- Sector defense: a defense that will fight in any allied combat occurring in the sector where it is built.
- Mothership: a planet-sized ship.
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3 new space constructions have been added (similar to the current Dyson)
- Modules:
- Module prices have been adjusted so that all levels cost the same.
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For space constructions:
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Artificial wormhole
- Wormhole travel module: allows us to travel through wormholes.
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Sector defense
- Sector defense module: determines the strength of the sector defense that will join the combat.
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Mothership
- Fleet jump module: reduces the travel time of all fleets launched from the mothership.
- Mothership jump module: allows us to move the mothership; the level determines the cooldown time.
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Artificial wormhole
- Interception:
- Interception calculations have been improved.
- Fleets:
- A new mission 'Destruction' has been included that will allow for the destruction of space constructions.
- Transport from small players to large players has been limited.
- Conquest:
- When a planet is conquered, the shelter is destroyed.