5Dim Wiki Missions

Missions

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Summary for New Players

Where to start? Here is the recommended priority order:

Tutorial - Complete it first to learn and get initial resources.
Expeditions - Send fleets to get random rewards every day.
Weekly Missions - They complete automatically while you play.
Necronexos - When you have a strong fleet, challenge the weaker ones to get necroids.
Operations - Combat missions with variable difficulty. Choose low milestones at first.
Important schedules
  • Weekly Missions: Thursday 12:00 → Tuesday 17:00
  • Necronexos: Reset every Monday at 00:00
  • Expeditions: +2 daily rerolls at 00:10 (max 4)
  • Operations: Created every Wednesday at 12:00
  • Events: Rotate Monday 16:00 and Thursday 16:00

Active tutorial

What is the Tutorial?

The tutorial is a series of missions designed to teach you all the game mechanics while you progress. It's the first thing you should complete.

The tutorial guides you step by step through the main game mechanics.
Each completed step grants you useful rewards to progress faster.
There is no time limit, you can complete them at your own pace.
Recommended: complete the tutorial to familiarize yourself with all features.
Benefits of completing the tutorial
  • You will learn to build, research, design ships and manage your empire.
  • You will receive valuable rewards that will accelerate your initial progress.
  • You will unlock advanced game features.
No rush. The tutorial has no time limit and you can complete it whenever you want.
Tutorial missions are sequential. You must complete one to unlock the next.
Tip: Complete the tutorial before focusing on other missions. It will give you a solid foundation of resources and knowledge.

Expeditions

Expeditions are unique missions randomly generated for each player.
Each expedition has requirements (resources, attack, defense or cargo) that your fleet must meet.
Upon completion, you will receive a random reward from the possibilities: resources, components, boosters, novas or victory points.
Beware! Negative events can also occur, such as facing pirate fleets or destructor rays.
Each day you receive 2 rerolls (max 4). If you don't like the current expedition, you can discard it.
Expedition rewards scale with destination difficulty: higher difficulty destinations give more valuable rewards.
Expedition destinations

Each expedition tells you what type of object you must send your fleet to. Possible destinations are:

Planet - Low difficulty, basic rewards
Asteroid - Low difficulty, basic rewards
Sun - Low difficulty, basic rewards
Vestige - Medium difficulty, better rewards
Singularity - High difficulty, valuable rewards
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Wormhole - Very high difficulty, exceptional rewards
Possible events
Resources - You receive random resources directly in your fleet.
Novas - You get novas, the premium currency of the game.
Booster - You receive a temporary booster to use whenever you want.
Fleet encounter - Combat against pirates. If you win, you get their resources.
Components - You unlock a special component to design ships.
Victory Points - You earn points that contribute to your ranking.
Destructor ray - Negative event that can damage part of your fleet.
Nothing - Your fleet returns without finding anything special.
How it works:
  1. Review the requirements and possible events of the expedition.
  2. Prepare a fleet that meets the requirements (cargo, attack, defense, resources).
  3. Send the fleet with "Expedition" mission to the indicated object type.
  4. Upon arrival, a random event will be resolved based on probabilities.
Tip: For new players: start with expeditions to planets or asteroids. They are safer and will help you understand the system.
Always bring more cargo capacity than required. This way you can bring back the full rewards.

Enclaves

Enclaves

Remote enclaves only appear in Missions and stay hidden from the normal star map.

Remote enclaves are generated only once, 10 days after the round starts, in sector 0,-20. From then on they remain permanently available.
You gain 1 enclave attack each week and can store up to 2.
Defense uses the enclave's fixed defense time. If it is yours or allied, you can send Orbit to reinforce it.
Conquering uses the enclave attack time and consumes 1 enclave attack.
Each enclave uses a random defense time in 15-minute blocks. Conquer adds the extra time defined by policy on top of that base.
Each enclave shows the fleets orbiting it and those incoming to defend or attack, with their attack, defense and individual spy option.
The enclave multiplier increases linearly with control time until it reaches x5 at 30 days.
You can conquer an enclave and, in the same order, chain Orbit on the same enclave so your fleet stays defending it after the conquest, with no extra travel time. Traveling to and from the enclave always takes the indicated time.
Remote enclaves are not attacked from the normal map: always use this Missions tab.

Explorations

Explorations
Available on vestige type planets, which are generated as the rest of the objects of the universe.
Each has a random reward that is generated when created, and is unknown until it is explored.
To make the exploration you have to send a fleet with the mission to explore the vestige, it will be marked with a symbol in astrometry.
Once we arrive, the reward will be given, which will continue to be available for the rest of the players.
That vestige becomes explored for that player and will never give anything to be explored again.
If another vestige existed in the universe with the same reward (ship component) this disappear of astrometry.
Explorations are a safe way to obtain components without risks. Send fleets to vestiges to discover their secrets.

Active missions

What are Weekly Missions?

They are progress objectives that reward you for playing normally. While you build, research, or upgrade modules, you automatically advance in the mission.

Weekly missions are progressive objectives completed by spending resources on constructions, research or modules.
Each completed objective gives you a reward and additional Victory Points.
Missions have a time limit. Uncollected rewards are lost when they end.
Missions start on Thursday at 12:00 and end on Tuesday at 17:00.
Mission types
  • Construction - Spend resources building buildings on your planets.
  • Research - Spend resources researching new technologies.
  • Modules - Spend resources upgrading modules on your planets.
Each mission has 10 milestones of increasing difficulty. The more you complete, the better rewards you get.
Each mission has a target resource (mineral, crystal, gas, etc.). Only spending of that specific resource counts.
How it works:
  1. The current objective appears highlighted in yellow.
  2. Spend resources according to the mission type (build, research or upgrade modules).
  3. Upon completing an objective, the reward appears in green.
  4. Click on the reward to claim it. Resources are received in the capital.
You don't need to do anything special. Simply play normally and missions will complete automatically as you progress.
Important! Claim your rewards before the mission ends. Unclaimed rewards are lost.

Necronexos

What are Necronexos?

Necronexos are special planets inhabited by enemies that you must defeat in combat. There are 10 Necronexos with increasing difficulty. Combats leave no debris, but you can send cargo to bring resources.

Necronexos are special planets that generate pirate fleets when a fleet arrives at them.
The difficulty of the challenge depends on the planet's orbit (higher orbits are more difficult).
Each player can only complete each Necronexo once per week.
Weekly challenges reset every week, allowing you to repeat them.
By defeating a Necronexo you obtain 25 necroids as a reward.
Difficulty system

Each Necronexo has an orbit from 1 to 10. The higher the orbit, the greater the enemy defense and the greater the rewards. Difficulty is automatically adjusted based on your level.

Reward: Necroids

When defeating a Necronexo you obtain Necroids, a special resource that can only be obtained here.

What are necroids used for?

  • Upgrade existing components by increasing their stats.
  • Create new special components for your ships.
How it works:
  1. Locate an available Necronexo in the list (completed ones show a check).
  2. Review the approximate enemy defense based on the orbit.
  3. Prepare a fleet with enough attack power to defeat it.
  4. Send the fleet with "Attack" mission to the Necronexo coordinates.
  5. Upon winning, you will receive necroids as reward.
Necronexos reset every Monday at 00:00. You can complete each one once per week.
Tip: If you're new, start with Necronexos in orbit 1-3. They're easier to defeat while you build your fleet.

Component Upgrader

What is the Upgrader?

The Upgrader lets you use necroids to enhance your ship components, making them deadlier in combat.

You can upgrade components you already own, increasing their attack stats.
You can also create entirely new components from scratch.
Upgraded components make the difference in tough combats.
Upgrade costs
  • Upgrade component: 100 + 10 × target level necroids per upgrade level.
  • Create new component: 200 necroids.
How it works:
  1. Go to the Upgrader tab in the Necronexos section.
  2. Select the component you want to upgrade or create.
  3. Choose how many levels to upgrade (1-9).
  4. Confirm the cost and upgrade the component.
Tip: Don't spend all your necroids on a single component. Spread upgrades across the components you use most.
Prioritize upgrading your main combat ship components before creating new ones.

Operations

What are Operations?

Operations are weekly combat missions where you choose your difficulty level. Higher difficulty means better rewards. They are created every Wednesday at 12:00.

Weekly operations are combat missions with multiple difficulty levels (milestones 1-10).
Choose a target milestone: the higher the number, the greater the enemy defense but more rewards you will unlock.
For each unlocked milestone (from 1 to chosen), you can select 1 of the available rewards: Resources, Components, Boosters or Novas.
Before fighting, you must lock your operation. This blocks your milestone and reward choices.
Milestone System (1-10)

Each milestone represents 10% of maximum difficulty. If you choose milestone 5, the enemy defense will be 50% of global defense.

Reward types per milestone
  • Resources - Basic materials that the target fleet will carry, you must have enough cargo capacity to take them to a safe place.
  • Components - Special pieces to design more powerful ships.
  • Boosters - Temporary bonuses you can activate whenever you want.
  • Novas - The premium currency of the game.
Destinations by milestone: Milestones 1-3 → Singularity | Milestones 4-6 → Vestige | Milestones 7-10 → Wormhole
What does "Lock" the operation mean?

When you lock your operation, you confirm your choice of milestone and rewards. You cannot change them afterwards. This prevents you from changing your mind once you see the combat result.

How it works:
  1. Select a milestone from 1 to 10. The higher the milestone, the higher the defense required but you will unlock more rewards.
  2. For each unlocked milestone, choose 1 of the 4 available rewards. You can change them before pinning.
  3. When you have chosen all rewards, pin the operation. You will no longer be able to change your milestone or rewards.
  4. Attack the indicated destination and reach the required defense. Rewards will be delivered upon successful completion of combat.
Tip: If you're new, choose low milestones (1-3). It's better to secure victory and get some rewards than to risk losing.
Difficulty adjusts to your level. New players face proportionally weaker fleets.

Universe Events

What are Events?

Events are global modifiers that affect all players in the universe equally. They can alter the economy, production, build times or pirate behavior.

Events rotate automatically twice a week: Mondays at 16:00 and Thursdays at 16:00.
They can be beneficial (like increasing production) or harmful (like increasing costs).
You cannot choose or avoid events. They are part of the universe dynamics.
Check the full event catalog in the "Events" tab to learn about all possible effects.
Tip: Adapt your strategy to active events. If there's an increased production event, it's a good time to build or research.

About Victory Points

Almost all mission activities grant Victory Points. These points are important because:

At the end of the round, you receive Novas based on your Victory Points.
They adjust the difficulty of certain missions to your level.
They are necessary for some universe victory conditions.
Each completed objective gives 10 Victory Points in addition to the reward.

Tips for New Players

Just starting out and there's a lot to learn. These tips will save you mistakes and time:

Complete the tutorial first. It will teach you the mechanics and give you very useful resources.
Don't neglect daily expeditions. They're free and can give you components, novas and resources.
Weekly missions complete themselves while you play. You don't need to do anything special to progress in them.
Claim mission rewards before time runs out. Any you don't collect will be lost.
In Necronexos always start with low orbits (1-3). They're easier and will give you necroids just the same.
In Operations, choose low milestones (1-3) until you know your military capacity well.
Always bring extra cargo on your expedition fleets. If you win resources but don't have capacity, you'll lose them.
Join an alliance as soon as possible. Alliance research can give you bonus on rewards.
Use expedition rerolls to reject missions with highly probable negative events.
Check this guide whenever you have questions. Each section explains how each activity works.

Advanced Tips

You've mastered the basics. These tips will help you get the most out of your gameplay:

Aim for higher difficulty destinations in expeditions (vestiges, singularities) to get components and novas.
Try to complete all 10 Necronexos each week to maximize your necroids.
In Operations, raise your milestone progressively as you strengthen your fleet. Going max isn't always profitable.
Align your constructions and research with the weekly mission's target resource to progress faster.
Prioritize upgrading your main combat ship components with necroids before creating new ones.
Use boosters strategically: activate them before big combats or when you need a production boost.
Coordinate with your alliance to optimize mission and operation timings. Communication makes the difference.
Take advantage of universe events. If there's an improved production event, it's the ideal time to spend resources.
Don't send fleets to high milestone operations without calculating if you can win. Lose a week and you lose the rewards.
Check the component upgrader frequently. Accumulated upgrades make a huge difference in the long run.

Information on active missions

Missions are activated randomly each week with a random objective.
Activity Frequency Difficulty Main rewards
Tutorial Once Easy Resources, learning
Weekly Missions Weekly Automatic Resources, components, VP
Expeditions Daily Variable Resources, novas, components
Necronexos Weekly Medium-High Necroids (component upgrade)
Operations Weekly Eligible Resources, novas, components
Events Rotation Low Global bonuses/penalties
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