Changelog Version

2.3.0

11/09/2026
Latest update
2.3.0

DEFENSES NEW Defenses are now designed like ships, with their own components The amount and type of components depends on the Hull Assembly research. Defenses destroyed in an attack go through a recovery period: they sta...

DEFENSES NEW
  • Defenses are now designed like ships, with their own components
  • The amount and type of components depends on the Hull Assembly research.
  • Defenses destroyed in an attack go through a recovery period: they start at 50% and are back to 100% after an hour
  • Every place that used to have defenses now uses these designed defenses (planets, motherships, sector defenses)
  • Only one defense can be built per place
  • The cargo modules of the defenses are now the resource shelters
BALANCE CHANGES
  • You can now block another player messages
  • More achievements added, in more categories
  • Added a history of the top 5 players of each round on the front page
  • Colony boosters now apply as a percentage of the highest values in the universe
  • The cost of building the mothership (not its modules) is 50% higher
PIRATES REBALANCE
  • Several pirate races can now coexist, each with different interactions
  • Pirates have new events that may or may not trigger during the round, making them do things like attack players
  • Pirate raids on banks now start giving level 4 components
  • The mines in ruins start at a higher level
ENCLAVES CHANGES
  • The enclaves that granted resource production bonuses are removed
  • Enclaves now appear later in the round
ALLIANCES NEW
  • Public alliances have been added to make it easier for new players to get started
  • Public alliances are meant as a first step for a rookie player: leaving one costs no cooldown to join another, but you will not be able to join a public one again

Version updates

2.3.1 14/09/2026 Patch

Production booster fixed

The production booster was used up without giving any resources. It now instantly gives the planet's production for those hours. Production boosters spent while it was broken have been returned to their owners.

2.3.2 18/09/2026 Patch

Empty trade offers removed

It was possible to publish offers whose lots didn't deliver a single unit: you paid and received 0. Now each lot must deliver at least one unit of each resource. Offers that didn't meet this have been removed and their resources returned to whoever published them.

2.3.3 21/09/2026 Patch

Points-based discount: now it explains itself

The wiki's "Balance by points" tab has been rebuilt: it shows your calculation step by step with your own numbers, a chart of the curve with your position, where each discount applies and where it doesn't, and how it combines with your upgrades and events. Building and research cards now carry a badge with the discount %: hover over it to see where the price comes from, or click it to open the wiki. Also, the wiki used to show a larger building discount than the one actually charged; it now shows the real one.

2.3.4 22/09/2026 Patch

Better experience on mobile

We have redesigned the General, buildings, research and modules screens to make them easier to use on mobile. Nothing changes on desktop.

2.3.5 24/09/2026 Patch

Missions redone

We have redesigned the Missions tabs to make them clearer and easier to use on mobile and on desktop. We have also fixed the Operations rewards that were not being delivered and tutorial mission 17, which completed by itself.

2.3.6 24/09/2026 Patch

Redesigned ship designer

We have rebuilt the ship design screen, on mobile and on desktop. Parts are grouped in sections with search and filters, and the limits (hull, energy, structure and speeds) are always visible, with warnings that tell you how much is missing and a button to fix it. You can also undo, restore an unfinished design, see how many ships your planet can build and share a design by copying its recipe.

2.3.7 25/09/2026 Patch

Send fleet revamped

We have rebuilt the send fleet tab, on mobile and on desktop: ships, trip and review, with each destination having its own mission, speed and cargo. You search for the destination by planet, fleet, player or coordinates, see what is there, choose what time to arrive or arrive together with another fleet, and each error shows up in its place with its fix. Routes are loaded, renamed and updated from the same screen, and the tutorial marks each step in pink. Also, with PvP disabled only combat is blocked, and you can now pick a fleet in flight as a destination.

2.3.8 25/09/2026 Patch

Boosters where you use them

You can now use each booster from the screen where it takes effect (on queues with «Speed up», on what you are missing to build, in trade, in the upgrader and when sending fleets), seeing first what it will do. The ones on sale can be bought and used right there.

2.3.9 26/09/2026 Patch

Vacation mode fixed

Vacation mode is now visible: it shows next to your name in the menu and in options, with its end date. While it lasts you cannot build, research, produce ships, trade or send fleets, and the send fleet screen tells you it is because of your vacation instead of blaming the target. You can also leave early from options once 3 days have passed. Activating it cancels all your queues, including modules and space constructions, and you are now warned beforehand of everything that will happen.

2.3.10 28/09/2026 Patch

Objectives: what to do after the tutorial

When you finish the tutorial a new tab opens in Missions: Objectives. You choose your next objective among three (own more planets, unlock bigger hulls, build space constructions, attack fleets…) and, once you complete it, you choose your reward: one of two components or necroids. Then you choose the next one. If one does not interest you, you can reject it. Your objective also shows on the general screen, and a notice in the menu tells you when it is time to choose or claim.

2.3.11 05/10/2026 Patch

Asteroid robots are now shown

The collection table for robot asteroids did not show the robots your fleets were collecting, only the fuel and nanofiber. The robots were always collected and reached the cargo hold; now they also appear in the table and in the total.

2.3.12 05/10/2026 Patch

The starting module's Empire Point, now visible

Space structures wiki: it now shows the extra Empire Point of the module that comes with the Artificial Wormhole, the Dyson, the Mothership and the Bank. The Empire planner now also adds it for the Mothership.

2.3.13 07/10/2026 Patch

Faster destination picking

When choosing a destination, your mining fleets now appear right below your planets and your fleets in orbit at the end. Each group can be sorted by cargo or by distance, and reopening the search takes you to what you had already chosen.

2.3.14 09/10/2026 Patch

Enclaves on hold

We're not happy with how enclaves work, so we're disabling them until we rework them. We've removed their Missions tab and their menu alert. They'll be back once we've redone them.

2.3.15 10/10/2026 Patch

Help us rebuild enclaves

We are rebuilding enclaves from scratch and we want to do it with you. Tell us what you liked, what you didn't and what you would like to see in this survey. It only takes a few minutes and only the first question is required. Answer the survey

2.3.16 10/10/2026 Patch

Improved defenses

We have improved defense parts: they were not strong enough to protect your planets. We recommend redesigning your defenses to take advantage of the changes.

2.3.17 14/10/2026 Patch

Defences rebalanced

We have rebalanced defences and their parts, and existing defences have been recalculated. We recommend redesigning your defences to make the most of the changes.

2.3.18 15/10/2026 Patch

Auto-design in the designer

New «Auto-design» button on the design screen: it fills the hull with your best parts for the type of ship (freighter, combat, mixed, carrier or collector) and, for defences, combat, balanced or cargo. It can be undone. Also, the cargo shown for each part now includes your technology, like the design total.

2.3.19 19/10/2026 Patch

Sector defence in interceptions

Your sector defence joins the battle again when you intercept a fleet in its sector; before, it was left out.

2.3.20 19/10/2026 Patch

Sector defence: defence only

Correction to 2.3.19: your sector defence no longer joins when you attack or intercept. It now only enters combat when its owner or their alliance is attacked inside the sector (planets, orbiting fleets, collecting fleets or intercepted fleets). It does not join expeditions or operations, but it does defend during pirate assaults.

2.3.21 22/10/2026 Patch

Copy costs from the wiki

The space constructions wiki has a button to copy the costs and paste them into the cargo when you send a fleet, on each construction and in its costs window. It copies the base costs, so if an event changes them, check the amounts before sending.