Missions
Summary for New Players
Where to start? Here is the recommended priority order:
Important schedules
- Weekly Missions: Thursday 12:00 → Tuesday 17:00
- Necronexos: Reset every Monday at 00:00
- Expeditions: +2 daily rerolls at 00:10 (max 4)
- Operations: Created every Wednesday at 12:00
- Events: Rotate Monday 16:00 and Thursday 16:00
Active tutorial
What is the Tutorial?
The tutorial is a series of missions designed to teach you all the game mechanics while you progress. It's the first thing you should complete.
Benefits of completing the tutorial
- You will learn to build, research, design ships and manage your empire.
- You will receive valuable rewards that will accelerate your initial progress.
- You will unlock advanced game features.
Expeditions
Expedition destinations
Each expedition tells you what type of object you must send your fleet to. Possible destinations are:
Possible events
How it works:
- Review the requirements and possible events of the expedition.
- Prepare a fleet that meets the requirements (cargo, attack, defense, resources).
- Send the fleet with "Expedition" mission to the indicated object type.
- Upon arrival, a random event will be resolved based on probabilities.
Enclaves
Enclaves
Remote enclaves only appear in Missions and stay hidden from the normal star map.
Explorations
Each has a random reward that is generated when created, and is unknown until it is explored.
To make the exploration you have to send a fleet with the mission to explore the vestige, it will be marked with a symbol in astrometry.
Once we arrive, the reward will be given, which will continue to be available for the rest of the players.
That vestige becomes explored for that player and will never give anything to be explored again.
If another vestige existed in the universe with the same reward (ship component) this disappear of astrometry.
Active missions
What are Weekly Missions?
They are progress objectives that reward you for playing normally. While you build, research, or upgrade modules, you automatically advance in the mission.
Mission types
- Construction - Spend resources building buildings on your planets.
- Research - Spend resources researching new technologies.
- Modules - Spend resources upgrading modules on your planets.
How it works:
- The current objective appears highlighted in yellow.
- Spend resources according to the mission type (build, research or upgrade modules).
- Upon completing an objective, the reward appears in green.
- Click on the reward to claim it. Resources are received in the capital.
Necronexos
What are Necronexos?
Necronexos are special planets inhabited by enemies that you must defeat in combat. There are 10 Necronexos with increasing difficulty. Combats leave no debris, but you can send cargo to bring resources.
Difficulty system
Each Necronexo has an orbit from 1 to 10. The higher the orbit, the greater the enemy defense and the greater the rewards. Difficulty is automatically adjusted based on your level.
Reward: Necroids
When defeating a Necronexo you obtain Necroids, a special resource that can only be obtained here.
What are necroids used for?
- Upgrade existing components by increasing their stats.
- Create new special components for your ships.
How it works:
- Locate an available Necronexo in the list (completed ones show a check).
- Review the approximate enemy defense based on the orbit.
- Prepare a fleet with enough attack power to defeat it.
- Send the fleet with "Attack" mission to the Necronexo coordinates.
- Upon winning, you will receive necroids as reward.
Component Upgrader
What is the Upgrader?
The Upgrader lets you use necroids to enhance your ship components, making them deadlier in combat.
Upgrade costs
- Upgrade component: 100 + 10 × target level necroids per upgrade level.
- Create new component: 200 necroids.
How it works:
- Go to the Upgrader tab in the Necronexos section.
- Select the component you want to upgrade or create.
- Choose how many levels to upgrade (1-9).
- Confirm the cost and upgrade the component.
Operations
What are Operations?
Operations are weekly combat missions where you choose your difficulty level. Higher difficulty means better rewards. They are created every Wednesday at 12:00.
Milestone System (1-10)
Each milestone represents 10% of maximum difficulty. If you choose milestone 5, the enemy defense will be 50% of global defense.
Reward types per milestone
- Resources - Basic materials that the target fleet will carry, you must have enough cargo capacity to take them to a safe place.
- Components - Special pieces to design more powerful ships.
- Boosters - Temporary bonuses you can activate whenever you want.
- Novas - The premium currency of the game.
What does "Lock" the operation mean?
When you lock your operation, you confirm your choice of milestone and rewards. You cannot change them afterwards. This prevents you from changing your mind once you see the combat result.
How it works:
- Select a milestone from 1 to 10. The higher the milestone, the higher the defense required but you will unlock more rewards.
- For each unlocked milestone, choose 1 of the 4 available rewards. You can change them before pinning.
- When you have chosen all rewards, pin the operation. You will no longer be able to change your milestone or rewards.
- Attack the indicated destination and reach the required defense. Rewards will be delivered upon successful completion of combat.
Universe Events
What are Events?
Events are global modifiers that affect all players in the universe equally. They can alter the economy, production, build times or pirate behavior.
About Victory Points
Almost all mission activities grant Victory Points. These points are important because:
Tips for New Players
Just starting out and there's a lot to learn. These tips will save you mistakes and time:
Advanced Tips
You've mastered the basics. These tips will help you get the most out of your gameplay:
Information on active missions
| Activity | Frequency | Difficulty | Main rewards |
|---|---|---|---|
| Tutorial | Once | Easy | Resources, learning |
| Weekly Missions | Weekly | Automatic | Resources, components, VP |
| Expeditions | Daily | Variable | Resources, novas, components |
| Necronexos | Weekly | Medium-High | Necroids (component upgrade) |
| Operations | Weekly | Eligible | Resources, novas, components |
| Events | Rotation | Low | Global bonuses/penalties |