Changelog Version

1.0.9

29/11/2024
Latest update
1.0.9

V1.0.9 Asteroids : The amount of asteroids has been reduced by 20%. Resources has been improved by level to raise asteroids deserve more penalty. Now the collection technology determines how many fleets you can have coll...

29/11/2024 V1.0.9
  • Asteroids :
    • The amount of asteroids has been reduced by 20%.
    • Resources has been improved by level to raise asteroids deserve more penalty.
    • Now the collection technology determines how many fleets you can have collecting (1 fleet per level).
  • Research :
    • Cost scaling has been uploaded by assembly and empire administration level.
  • pirates :
    • Pirate ruins no longer raise buildings.
    • Pirate ruins have levels 10 of starting buildings.
    • Pirate ruins have more start resources.
  • Conquest :
    • The planets with less than 5 days of age can be erased instantly without waiting, from there they go up.
  • Survey of shipyard :
    • Specialization by shipyard has been eliminated and added as modules (explained in its own category).
  • planets :
    • The density of the universe has been reduced (around 30%).
    • Specializations by planet have been eliminated and added as modules (explained in their own category).
  • modules :
    • A new system of modules has been included that is similar to the previous specializations but will allow us many more options in the fury, a module can be installed for each planet level and each module has 4 levels that will provide improvements as we upload them.
    • All planets have an installed module that will give us a benefit of resources when we colonize it.
    • Each installed module costs empire points and increases the points produced by that planet in statistics.
    • Apart from resources, modules can be bunker, shipyard specialization (one for each nave size) and factorial trip (a new way of traveling through space from our Dyson or by wormholes).
  • Space constructions :
    • A new system has been included that allows us to build Dyson spheres in the soles of the universe (only the Dyson is only available, in the future others will arrive as knit defenses, nodrizas ...).
  • Bank :
    • Credits have been eliminated and fleet points have been added, which will be limited as the old gravamen.
    • As the universe advances we will have a greater amount of fleet points to distribute as we want (a hunting of 1, corvettes 4 ... etc).
  • wormholes :
    • Worm holes has been added that will allow us to travel through the universe at factorial speed between the different wormholes.
    • The factorial speed will allow us to reach distant destinations in less time.
  • Designs :
    • It has been blocked to share designs between alliances.
  • colonization :
    • Colonizing planets now has a small cooling that increases the more planets we have.
  • Components, missions and potentiators :
    • Several components have been added that will be received exclusively as a reward for the missions.
    • The missions will now be more complicated to complete and the rewards vary between potentiators and/or components, they will always give resources.
  • Alliance Research :
    • The cost of alliance investigations has been increased by 20% per member.
  • enclaves :
    • The enclaves stop having constructions.
    • The enclaves begin to be generated a week after the start of the universe.
    • The enclaves are always visible.
    • The enclaves are now conquered with a reduced duration (they have no minimum rounds to conquer it).
  • ammunition and nanofibras :
    • The ammunition disappears and a new resource called Nanofibras appears.
    • Nanofibers cannot undermine on the planets, it can only be extracted from asteroids.
    • Nanofiber asteroids appear randomly throughout the universe and do not follow the generation of normal asteroids.