Changelog Version

0.98.0

15/10/2023
Latest update
0.98.0

Cambios en la versión beta V0.98 Comercio: A trade system linked to the planets has been implemented. At the moment the trade system is for resources, later functionalities will be added later. Potentiators : A base amou...

Cambios en la versión beta V0.98

  • Comercio:
    • A trade system linked to the planets has been implemented.
    • At the moment the trade system is for resources, later functionalities will be added later.
  • Potentiators :
    • A base amount of powerups have been added, which will be expanded in the future.
    • Potentiators can be obtained through the Currency of the Novas game, in this round 100 will be delivered every day.Later you can get several ways.
  • Missions :
    • A new Missions System, expandable in the future, have been added.
    • The missions have progressive objectives that give increasing awards.
    • These missions will be activated and deactivated from time to all players.
  • Combate:
    • Added planetary defenses: shelters give planetary defenses.
    • Each level of shelter building increases the planetary defenses, which are replenished after each fight.Its reach is the entire battlefield
    • The flight time of fleets is recalculated after combat, ships at speed are destroyed (not in fighting within systems).Thus having impulse ships with a little Hyper speed can now relive the entire fleet.
    • During a conquest the production of ships of the planet stops.
  • planets :
    • The enclaves cost 0 empire points.
    • The enclaves cannot take off the vision.
    • The planets without vision are not colored in astrometry (miguencio).
    • The recycling time of ships has been reduced a lot.
    • The option of recycling buildings is eliminated.
  • Puntos:
    • The number of enclaves has been considerably reduced.
    • The enclaves distribute their points among the members of the Alliance
    • Those who have the maximum in a category of the Hall of Fame get victory points (1 PV).
    • Fleets now score more with respect to the previous round
    • Awards in Novas for players according to their position in Rankings at the end of the round.
  • Research :
    • Technologies raise their percentage over the previous value, not on the basis.
    • The price of all technologies has been adjusted both at their base and in climbing per level.
    • Reduced by 20% the base pi that gives you each level of empire administration.
    • Increased research time considerably.
    • The vision at low levels is greater but decreases at higher levels (with respect to the previous round).
  • Diseño:
    • The attack of the ships shown is the maximum attack of the entire damage table (not the sum of all values).
    • Increased the price in resources of all modules.
    • Titan ship size increases its hyper maximum speed to 300.
    • The speed of fighters increases to 700.
    • Fuel spending on impulse engines is reduced by 75%, but using them when moving through the system spends more.Also reduced its weight.
    • Including definitive modules for each category as an element that adds all the best of all of its class.They are achieved at high levels.
    • Added more mixed modules.
    • The level to which the different sizes of ships come out slightly.
  • Flotas:
    • The routes have been divided by planets (Getto).
    • Priorities have been added at the origin of the fleet.
  • Statistics :
    • Created personal statistics with several base elements that will be expanded later.
  • Bank :
    • Once you are negative in credits in the capital, the PEN/DEF penalties are applied progressively (Escain)
    • A planet cannot be capital as long as it is conquered.
    • The growth of the universe top has increased.
  • Eventos:
    • Added new events
    • Clarified some confused texts of events
    • Possibility of having more than one event per week.
    • The most influential events have softened.
  • holidays :
    • Added vacation mode.
    • Holiday time minimum 3 days, with a 1 week Coldedown.
    • Upon holiday mode, all the coats are canceled in progress.The player cannot be attacked.
  • messages :
    • Added image of the sender.
  • Collection/extraction :
    • The extracted/collected amount increases in proportion to what you investigate, so that it is no longer necessary to send more and more collectors to extract a new maximum.
    • Increased the cost in credits of the collection and extraction modules.