Cambios en la versión beta V0.98
- Comercio:
- A trade system linked to the planets has been implemented.
- At the moment the trade system is for resources, later functionalities will be added later.
- Potentiators :
- A base amount of powerups have been added, which will be expanded in the future.
- Potentiators can be obtained through the Currency of the Novas game, in this round 100 will be delivered every day.Later you can get several ways.
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Missions :
- A new Missions System, expandable in the future, have been added.
- The missions have progressive objectives that give increasing awards.
- These missions will be activated and deactivated from time to all players.
- Combate:
- Added planetary defenses: shelters give planetary defenses.
- Each level of shelter building increases the planetary defenses, which are replenished after each fight.Its reach is the entire battlefield
- The flight time of fleets is recalculated after combat, ships at speed are destroyed (not in fighting within systems).Thus having impulse ships with a little Hyper speed can now relive the entire fleet.
- During a conquest the production of ships of the planet stops.
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planets :
- The enclaves cost 0 empire points.
- The enclaves cannot take off the vision.
- The planets without vision are not colored in astrometry (miguencio).
- The recycling time of ships has been reduced a lot.
- The option of recycling buildings is eliminated.
- Puntos:
- The number of enclaves has been considerably reduced.
- The enclaves distribute their points among the members of the Alliance
- Those who have the maximum in a category of the Hall of Fame get victory points (1 PV).
- Fleets now score more with respect to the previous round
- Awards in Novas for players according to their position in Rankings at the end of the round.
- Research :
- Technologies raise their percentage over the previous value, not on the basis.
- The price of all technologies has been adjusted both at their base and in climbing per level.
- Reduced by 20% the base pi that gives you each level of empire administration.
- Increased research time considerably.
- The vision at low levels is greater but decreases at higher levels (with respect to the previous round).
- Diseño:
- The attack of the ships shown is the maximum attack of the entire damage table (not the sum of all values).
- Increased the price in resources of all modules.
- Titan ship size increases its hyper maximum speed to 300.
- The speed of fighters increases to 700.
- Fuel spending on impulse engines is reduced by 75%, but using them when moving through the system spends more.Also reduced its weight.
- Including definitive modules for each category as an element that adds all the best of all of its class.They are achieved at high levels.
- Added more mixed modules.
- The level to which the different sizes of ships come out slightly.
- Flotas:
- The routes have been divided by planets (Getto).
- Priorities have been added at the origin of the fleet.
- Statistics :
- Created personal statistics with several base elements that will be expanded later.
- Bank :
- Once you are negative in credits in the capital, the PEN/DEF penalties are applied progressively (Escain)
- A planet cannot be capital as long as it is conquered.
- The growth of the universe top has increased.
- Eventos:
- Added new events
- Clarified some confused texts of events
- Possibility of having more than one event per week.
- The most influential events have softened.
- holidays :
- Added vacation mode.
- Holiday time minimum 3 days, with a 1 week Coldedown.
- Upon holiday mode, all the coats are canceled in progress.The player cannot be attacked.
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messages :
- Added image of the sender.
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Collection/extraction :
- The extracted/collected amount increases in proportion to what you investigate, so that it is no longer necessary to send more and more collectors to extract a new maximum.
- Increased the cost in credits of the collection and extraction modules.