Changelog Version

1.2.0

04/04/2025
Latest update
1.2.0

V1.2 Resources and Costs: We have reduced 2 digits on all game resources and costs to make the game more user-friendly (suggestion from LEX). Pirates: The intelligence of the pirates has been improved. Fleets and Astrome...

04/04/2025 V1.2
  • Resources and Costs:
    • We have reduced 2 digits on all game resources and costs to make the game more user-friendly (suggestion from LEX).
  • Pirates:
    • The intelligence of the pirates has been improved.
  • Fleets and Astrometry:
    • The colors of enemy fleets (white) and pirate fleets (yellow) have been changed.
    • The system with an enclave now always displays with vision.
  • Protection:
    • The points-based protection has been modified.
      • All players who have more than 10% of the top players points are not eligible for this protection.
        • For example, if the top player has 1,000,000 points, all players with more than 100,000 points can attack and be attacked.
      • If a player does not have more than that 10% of the points, it is calculated whether there is a difference greater than half of one player's points compared to another's.
        • In the same case as before, a player with 10,000 points who does not pass that threshold can attack and be attacked by all players with between 5,000 and 20,000 points.
  • Space Constructions:
    • 3 new space constructions have been added (similar to the current Dyson)
      • Artificial wormhole: a wormhole that will only be usable by alliance members and the owner (in case of no alliance)
      • Sector defense: a defense that will fight in any allied combat occurring in the sector where it is built.
      • Mothership: a planet-sized ship.
  • Modules:
    • Module prices have been adjusted so that all levels cost the same.
    • For space constructions:
      • Artificial wormhole
        • Wormhole travel module: allows us to travel through wormholes.
      • Sector defense
        • Sector defense module: determines the strength of the sector defense that will join the combat.
      • Mothership
        • Fleet jump module: reduces the travel time of all fleets launched from the mothership.
        • Mothership jump module: allows us to move the mothership; the level determines the cooldown time.
  • Interception:
    • Interception calculations have been improved.
  • Fleets:
    • A new mission 'Destruction' has been included that will allow for the destruction of space constructions.
    • Transport from small players to large players has been limited.
  • Conquest:
    • When a planet is conquered, the shelter is destroyed.