How a battle is resolved
When an attacking fleet reaches a defending fleet or planet, a round-based battle is triggered. In each round all ships fire simultaneously, damage is applied and destroyed units are removed. The process repeats until one side is annihilated or retreats.
- Approach: the attacking fleet arrives at the target; the defender's fleets and their allies in orbit also join combat. If there is a sector defense in that sector it also enters combat, and if the combat is over an allied planet its defense enters too.
- Join time: if the difference between attacker and defender is not overwhelming, a ship-placement turn is given so that other fleets can join the combat, whether from the sides already involved or from new ones.
- Combat: combat begins and ships move at their impulse speed and behave as defined before entering combat. Ships whose armor reaches zero are destroyed and stop fighting. Damage is proportional to the percentage of health.
- Resolution: rounds succeed each other at regular intervals until the battle ends when only one side remains or there is no firing for a period of time.
- Loot and debris: the winning side collects the resources generated by the destruction of ships, first covering their own fleet losses and then according to cargo priorities; then the defender loads if possible. If there is a planet, all its resources are taken.


