Real tactical combat, not simplified automatic resolution
Most space MMOs resolve combat with a basic algorithm: the server adds up attack power, subtracts the enemy's armor and decides the winner in milliseconds. In 5Dim the depth is different:
Battles unfold in successive rounds. In each round all ships fire simultaneously, damage is applied and destroyed units are removed. The process repeats until one side is eliminated or decides to withdraw. The crucial part is that new fleets can arrive between rounds from both sides — both the defender and the attacker can reinforce their position with additional fleets arriving during combat. Furthermore, battles are not limited to two sides: if there are multiple allied fleets in the same system or planet under attack, they can fight simultaneously on the same battlefield. The key difference: your ship design directly affects the outcome. A well-designed, smaller fleet can defeat a larger fleet of mediocre, poorly equipped ships.
But design is only half of the equation. The other half are fleet behaviors: before each mission you decide the position of each group on the battlefield, its combat attitude round by round (hostile, flanking, anti-defense, flee...) and whether a group must escort and protect another. Two fleets with exactly the same ships can get completely different results depending on how they are configured. Design builds your fleet; behaviors decide how it fights.