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Planeta

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Guia do Planeta

Bem-vindo à sua colônia!

Seu planeta é o coração do seu império. Aqui você produzirá recursos, construirá edifícios, fabricará naves e se defenderá de ataques inimigos.

Neste guia você encontrará todas as informações necessárias para gerenciar sua colônia de forma eficiente.

O que é um Planeta?

Um planeta é uma colônia habitável que pertence a você. Cada planeta possui:

  • Recursos - Produzidos automaticamente com suas minas e indústrias
  • Construções - Edifícios que melhoram produção, defesa ou fabricação
  • Estaleiro - Onde você fabrica suas naves espaciais
  • Pesquisa - Onde você pesquisa novas tecnologias com seu pessoal
  • Módulos - Melhorias especiais que amplificam o desempenho
  • Refúgio - Protege parte dos seus recursos e defende você de ataques

Seu primeiro planeta é sua capital, que não pode ser conquistada por outros jogadores.

Resources and Production

Your planet produces 11 types of resources that are essential for all game activities: building, researching, manufacturing ships, and trading.

Resources are produced automatically every hour through your mines (raw resources) and industries (processed resources). The higher the level of your production buildings, the more resources you will generate.

Robôs Mineral Cristal Gás Plástico Cerâmica Líquidos Micros Combustível M-A Nanofibra

Cálculo de produção

The total production per hour for each resource is calculated by adding several sources:

  1. Mines and Industries — Base production from your buildings
  2. Technology bonus — Bonus from your mining and industry research
  3. Resource modules — Bonus from the resource module installed on the planet
  4. Enclaves — Bonus from your alliance's enclave production module
  5. Citadels — Bonus from your alliance's citadel modules
  6. Free fleet points — Bonus for having unused fleet points

You can see the full breakdown in the Colony tab of your planet.

Universe Objects

Planeta

Planeta

Habitable colonies where you produce resources, build buildings, and manufacture ships. They are the core of your empire.
Asteroide

Asteroide

Rocky bodies rich in resources. Send mining fleets to extract valuable materials. Asteroids have specialties (mineral, crystal, gas, etc.).
Ruínas

Ruínas

Colonies that belong to pirates. You can attack them easily and take the resources they generate. They are very useful at the beginning as a source of income, and you can conquer them.
Buraco de minhoca

Buraco de minhoca

Space portals that allow fast travel over great distances. There are natural ones (for everyone) and artificial ones (only you and allies).
Vestígio

Vestígio

Remains of ancient civilizations. Send fleets to explore them to obtain unique rewards like components for your starships.
Sol

Sol

The stars of the system. Advanced players can build Dyson structures around them to gain advantages (see space structures and modules).
Necronexus

Necronexus

Ancestral structures of advanced technology controlled by pirates. They possess formidable defensive and offensive properties. However, they are where you can obtain Necroids, a special resource for improving components.
Pulsar

Pulsar

Neutron stars that emit pulsating radiation. They are where Citadels are built — allied fortresses that grant bonuses to the entire alliance.
Fundação

Fundação

Unique locations where Wonders are built. They appear at the center of the universe and controlling them is key to victory.
Singularidade

Singularidade

Remanentes de estrellas colapsadas con campos gravitatorios extremos. Las flotas que orbitan una singularidad son invisibles para otros jugadores. Los jugadores avanzados pueden construir Agujeros Artificiales sobre ellas para crear portales de teletransporte rápido.

Space Constructions

Beyond your planet's buildings, you can build structures in space that greatly expand your empire's capabilities. They are built by sending a fleet with resources to the appropriate point on the map.

Dyson

Dyson Sphere — Built around a star. Allows installing factorial dispatch and shipyard specialization modules. Consumes 2 EP.

Buraco de minhoca

Artificial Wormhole — Built on a black hole. Allows fast fleet teleportation. Includes a fleet dispatch module. Consumes 1 EP.

Nave-mãe

Mothership — Mobile factory built in empty space. Can research, manufacture ships, and install jump and heavy defense modules. Consumes 10 EP (equivalent to one planet).

Defesa do setor

Defesa de Setor — Estrutura defensiva no espaço vazio. Protege o setor com defesa de setor e inibidores de nave-mãe. Limite de 1 por jogador e setor, e requer um planeta próprio não conquistável nesse setor. Consome 2 PI.

Banco

Banco — Built in empty space. Allows requesting credits, making investments, reducing fees, and installing the alliance bank. Consumes 2 EP.

Cidadela

Citadel — Built on a pulsar. Grants bonuses to the entire alliance (production, ships, speed) at 50% of an enclave's power. Consumes 3 EP.

Maravilha

Wonder — Alliance megastructure built on a foundation. When completed, starts a 7-day victory timer. Does not consume EP.
Important: Resources for construction are paid from the fleet's cargo in orbit, not from your planet's storage. Each structure consumes empire points (EP).

Module System

Os módulos são melhorias especiais que pode instalar nos seus planetas e construções espaciais para ampliar o seu rendimento. Os módulos não asteroide têm nível máximo 10, enquanto os módulos de asteroide permanecem no nível 4, e todos mantêm um tempo de construção fixo.

Produção

Production Modules — One for each resource type (robots, mineral, crystal, gas, plastic, ceramics, liquids, micros, fuel, anti-matter). They directly increase the resource production on that planet. There are also three special modules:
  • Deep Mining — Allows mines to exceed level 100
  • Heavy Industry — Allows industries to exceed level 100
  • Military Expansion — Allows shipyard and shelter to exceed level 100
If you destroy deep mining, heavy industry, or military expansion, buildings above level 100 will be reset.

Defesa

Defense Modules — Improve the defensive capabilities of your positions:
  • Bunker — Increases shelter protection on planets
  • Defense — For asteroids, dyson, wormholes, banks, and citadels
  • Heavy Defense — For motherships and sector defenses
  • Sector Defense — Exclusive to sector defense structures
  • Mothership Inhibitor — Prevents enemy motherships from jumping into the sector

Investigação

Research Module — Installed on planets and motherships. Speeds up research at that location.

Estaleiro

Especialização do Estaleiro — Acelera a fabricação de um tipo específico de nave: caças, corvetas, contratorpedeiros, couraçados ou titãs. Além disso, cada módulo cria uma fila de produção separada para esse tamanho. Instala-se em planetas, esferas de Dyson e naves-mãe.

Especial

Special Modules:
  • Fleet dispatch (wormhole) — Allows teleporting fleets through artificial wormholes
  • Factorial dispatch — Factorial fleet dispatch from Dyson spheres
  • Mothership jump — Allows the mothership to jump to another location
  • Fleet jump — Quantum jump for fleets from the mothership
  • Bank modules — Credit, investment, fee reduction, alliance bank
  • Enclave modules — Victory points, production, ship improvements for the alliance
Each new module (level 0→1) consumes empire points. Asteroid modules do not consume EP and appear directly at level 4. You can queue multiple levels at once.

Actions on your Planet

Change Vision

You can toggle between vision (others see you on the map) and occlusion (you are invisible).

Advantages of occlusion:
  • Your planet does not appear on the map for other players
  • When spied, enemies cannot see your fleets or technologies
Hidden planets consume more empire points.
There is a cooldown between changes.

Move Colony

You can move your planet to another location in the universe only once.

Requirements:
  • No fleets outside your planet
  • No enemy neighbors in the area
  • The new location must be available

Transfer Colony

You can transfer a planet to another member of your alliance.

Transfer requirements:
  • Only recently conquered planets can be transferred (within the allowed period)
  • The planet must have no ships on it
  • You cannot transfer your capital
  • The recipient must be a member of your alliance
Useful for reorganizing your alliance's territory or helping new members.

Destroy Colony

You can abandon a planet by destroying it.

Warning! You will lose all buildings, ships, and resources on the planet.
You cannot destroy your capital or recently conquered planets.

Colonization and Conquest

Colonize

You can colonize empty planets in the universe by sending a fleet with the Colonize mission.

Requirements to colonize:
  • Have enough available empire points (EP)
  • Have passed the waiting time since your last colonization
  • Send a fleet with cargo capacity
Look for strategic positions near your planets or in areas of interest.

Conquer

You can take planets from other players or pirates through combat with the Conquer mission.

Conquest process:
  1. Send an attack fleet to the target planet
  2. Defeat the defenses and defending fleets
  3. Exceed the minimum number of combat rounds
  4. The planet becomes yours if you have available EP

Destroy

You can destroy enemy space constructions by sending a fleet with the Destroy mission.

This mission is only available against space constructions (Dyson Spheres, Artificial Wormholes, Motherships, Sector Defenses, Banks and Citadels). It cannot be used against planets.

Destruction process:
  1. Send an attack fleet to the target space construction
  2. Defeat the defenses and defending fleets
  3. If the fleet wins the battle, the construction is destroyed
  4. The enemy recovers the empire points the structure consumed
Destroying key enemy space constructions (motherships, citadels, wormholes) can be decisive in alliance conflicts.

Planet Protection

Your planet is protected in these cases:
  • Capital - Your capital planet can never be conquered
  • New planet - Newly colonized planets have a protection period
  • Old planet - After a certain time, planets become unconquerable

You can see your planet's conquest status in the Colony tab.

Tip: Build a good shelter to protect your resources even if you lose the battle.

Empire Points

Empire points (EP) determine how many planets and structures you can have. The base EP is 10.

EP cost per structure:
  • Visible planet10 EP
  • Hidden planet10 EP + extra occlusion cost
  • Module (level 1) — Fixed cost per new module
  • Artificial Wormhole1 EP
  • Dyson / Sector Defense2 EP
  • Banco2 EP
  • Citadel3 EP
  • Mothership10 EP (equivalent to one planet)
  • Wonder0 EP (no cost)
To see your detailed balance and how to increase them, visit the Empire section.

Tips for New Players

Primeiros passos

  1. Level up your mines and industries — They are the foundation of your economy. Without resources you can't do anything.
  2. Build a shipyard — You need ships to explore, mine, and defend yourself.
  3. Research technologies — They improve everything: production, ships, speed...
  4. Join an alliance — Allies protect you and share knowledge.
  5. Explore the map — Look for ruins to conquer and asteroids to mine.
  6. Complete weekly missions — They appear each week and give you useful rewards.

Defesa

  • Level up your shelter to protect resources from raids
  • Don't accumulate too many resources without spending them
  • Build bunker modules when you can
  • Shelter defenses fully regenerate after each attack

Expansão

  • Colonize new planets when you have enough empire points
  • Don't conquer ruins — they're not planets, they're pirate colonies that produce limited resources
  • Specialize your planets: one for ships, another for research...
  • Send fleets to collect from asteroids for extra resources

Advanced Tips

Empire Points

  • Keep your planets visible unless occlusion is strictly necessary — hidden ones cost extra EP
  • Evaluate the EP cost of each module vs. the benefit it provides
  • The most expensive space constructions in EP are motherships (100%) — plan carefully before building one
  • Research Empire Administration to increase your available EP

Produção

  • Specialize planets by resource: install the resource module you need most on each planet
  • Use deep mining, heavy industry, and military expansion to exceed level 100
  • Keep free fleet points to get production bonuses on all your planets
  • Build Dyson spheres as soon as possible to speed up your fleet dispatches

Defesa

  • Distribute bunker modules across your most valuable planets
  • Constrói defesas de setor em áreas estratégicas (1 por jogador e setor, se tiveres ali um planeta não conquistável)
  • Use mothership inhibitors to prevent enemies from jumping directly into your sector
  • Shelter defenses have infinite range and fire at the nearest group
  • Set up behaviors so your fleets automatically react to attacks

Expansão

  • Build artificial wormholes to create teleport routes between your sectors
  • Motherships are costly but allow researching, manufacturing, and jumping anywhere
  • Use citadels on pulsars to buff your entire alliance
  • Conquer enclaves to get alliance bonuses and extra victory points
  • Coordinate with your alliance to build wonders for the victory condition

Banco

O Banco é uma construção espacial construída no espaço vazio. Ele fornece serviços financeiros avançados para o seu império. Para usá-lo, você precisa construí-lo enviando uma frota com recursos para o espaço vazio e selecionando a missão de construção.

Créditos

Solicite créditos de recursos do banco. O banco empresta recursos que você deve pagar com juros. Muito útil para financiar construções urgentes ou fabricação de naves.

Investimentos

Deposite recursos no banco como um investimento. Após um período de tempo, você receberá seus recursos de volta com lucros. Quanto maior o prazo, maior o retorno.

Taxas

O módulo de redução de taxas diminui os juros dos seus créditos e melhora o retorno dos seus investimentos. Cada nível do módulo reduz a taxa aplicada.

Banco da Aliança

O Banco da Aliança é um módulo instalado em um Banco. Ele permite que os membros da aliança contribuam com recursos para financiar pesquisas conjuntas. Cada nível do módulo concede um bônus de +2% sobre os recursos depositados, até um máximo de +20% no nível 10.

Depositar

Na aba Banco da Aliança do seu Banco, você pode depositar recursos da carga da sua frota em órbita no fundo comum da aliança. Os recursos depositados ficam disponíveis para financiar pesquisas coletivas.

Investigação

O saldo do banco da aliança é consumido automaticamente ao realizar pesquisas da aliança. Cada membro pode visualizar o histórico de transações e ver os totais contribuídos por jogador.
Requisito: Você precisa ter o módulo Banco da Aliança instalado em um Banco para acessar este recurso. Você deve pertencer a uma aliança.

Assaltos piratas

Os assaltos piratas são uma série de ondas de frotas piratas que atacam a sua posição. Cada assalto é mais difícil que o anterior, com frotas mais poderosas e melhores recompensas. Este é conteúdo cooperativo exclusivo de alianças.

  • Requisitos: pertencer a uma aliança e ter o módulo de aliança instalado numa construção espacial do tipo Banco. Aceda a partir do separador \'Assaltos Piratas\' no seu planeta Banco.
  • Ao iniciar um assalto, várias frotas piratas são lançadas contra a sua posição com várias horas entre elas. A segunda missão de cada frota é orbitar a sua posição após o ataque.
  • Se o banco a partir do qual lança o assalto tiver o módulo de otimização instalado, a potência das frotas piratas é reduzida em 2,8% por nível desse módulo (até -28% no nível 10).
  • Os assaltos piratas não geram destroços.
  • Cada frota destruída concede recompensas a todos os jogadores do lado vencedor: componentes, pontos de vitória e necroides.
  • Após iniciar um assalto, a sua aliança avança para o próximo nível. Defesa e recompensas escalam progressivamente.
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