5Dim Wiki Planet

Planet

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Planetguide

Välkommen till din koloni!

Din planet är hjärtat i ditt imperium. Här kommer du att producera resurser, bygga byggnader, tillverka skepp och försvara dig mot fientliga attacker.

I denna guide hittar du all information som behövs för att hantera din koloni effektivt.

Vad är en planet?

En planet är en beboelig koloni som tillhör dig. Varje planet har:

  • Resurser - Produceras automatiskt med dina gruvor och industrier
  • Konstruktioner - Byggnader som förbättrar produktion, försvar eller tillverkning
  • Varv - Där du tillverkar dina rymdskepp
  • Forskning - Där du forskar på ny teknik med din personal
  • Moduler - Speciella uppgraderingar som förstärker prestanda
  • Skydd - Skyddar en del av dina resurser och försvarar dig mot attacker

Din första planet är din huvudstad, som inte kan erövras av andra spelare.

Resources and Production

Your planet produces 11 types of resources that are essential for all game activities: building, researching, manufacturing ships, and trading.

Resources are produced automatically every hour through your mines (raw resources) and industries (processed resources). The higher the level of your production buildings, the more resources you will generate.

Robotar Mineral Kristall Gas Plast Keramik Vätskor Mikron Bränsle M-A Nanofiber

Produktionsberäkning

The total production per hour for each resource is calculated by adding several sources:

  1. Mines and Industries — Base production from your buildings
  2. Technology bonus — Bonus from your mining and industry research
  3. Resource modules — Bonus from the resource module installed on the planet
  4. Enclaves — Bonus from your alliance's enclave production module
  5. Citadels — Bonus from your alliance's citadel modules
  6. Free fleet points — Bonus for having unused fleet points

You can see the full breakdown in the Colony tab of your planet.

Universe Objects

Planet

Planet

Habitable colonies where you produce resources, build buildings, and manufacture ships. They are the core of your empire.
Asteroid

Asteroid

Rocky bodies rich in resources. Send mining fleets to extract valuable materials. Asteroids have specialties (mineral, crystal, gas, etc.).
Ruiner

Ruiner

Colonies that belong to pirates. You can attack them easily and take the resources they generate. They are very useful at the beginning as a source of income, and you can conquer them.
Maskhål

Maskhål

Space portals that allow fast travel over great distances. There are natural ones (for everyone) and artificial ones (only you and allies).
Vestigio

Vestigio

Remains of ancient civilizations. Send fleets to explore them to obtain unique rewards like components for your starships.
Sol

Sol

The stars of the system. Advanced players can build Dyson structures around them to gain advantages (see space structures and modules).
Necronexus

Necronexus

Ancestral structures of advanced technology controlled by pirates. They possess formidable defensive and offensive properties. However, they are where you can obtain Necroids, a special resource for improving components.
Pulsar

Pulsar

Neutron stars that emit pulsating radiation. They are where Citadels are built — allied fortresses that grant bonuses to the entire alliance.
Fundament

Fundament

Unique locations where Wonders are built. They appear at the center of the universe and controlling them is key to victory.
Singularitet

Singularitet

Remanentes de estrellas colapsadas con campos gravitatorios extremos. Las flotas que orbitan una singularidad son invisibles para otros jugadores. Los jugadores avanzados pueden construir Agujeros Artificiales sobre ellas para crear portales de teletransporte rápido.

Space Constructions

Beyond your planet's buildings, you can build structures in space that greatly expand your empire's capabilities. They are built by sending a fleet with resources to the appropriate point on the map.

Dyson

Dyson Sphere — Built around a star. Allows installing factorial dispatch and shipyard specialization modules. Consumes 2 EP.

Maskhål

Artificial Wormhole — Built on a black hole. Allows fast fleet teleportation. Includes a fleet dispatch module. Consumes 1 EP.

Moderskepp

Mothership — Mobile factory built in empty space. Can research, manufacture ships, and install jump and heavy defense modules. Consumes 10 EP (equivalent to one planet).

Sektorsförsvar

Sektorsförsvar — Försvarsstruktur i tom rymd. Skyddar sektorn med sektorsförsvar och moderskeppsinhibitorer. Gräns 1 per spelare och sektor, och kräver en egen icke-erövringsbar planet i sektorn. Förbrukar 2 IP.

Bank

Bank — Built in empty space. Allows requesting credits, making investments, reducing fees, and installing the alliance bank. Consumes 2 EP.

Citadell

Citadel — Built on a pulsar. Grants bonuses to the entire alliance (production, ships, speed) at 50% of an enclave's power. Consumes 3 EP.

Underverk

Wonder — Alliance megastructure built on a foundation. When completed, starts a 7-day victory timer. Does not consume EP.
Important: Resources for construction are paid from the fleet's cargo in orbit, not from your planet's storage. Each structure consumes empire points (EP).

Module System

Moduler är speciella uppgraderingar som du kan installera på dina planeter och rymdkonstruktioner för att förstärka deras prestanda. Icke-asteroidmoduler har en maxnivå på 10, medan asteroidmoduler stannar på nivå 4, och alla har en fast byggtid.

Produktion

Production Modules — One for each resource type (robots, mineral, crystal, gas, plastic, ceramics, liquids, micros, fuel, anti-matter). They directly increase the resource production on that planet. There are also three special modules:
  • Deep Mining — Allows mines to exceed level 100
  • Heavy Industry — Allows industries to exceed level 100
  • Military Expansion — Allows shipyard and shelter to exceed level 100
If you destroy deep mining, heavy industry, or military expansion, buildings above level 100 will be reset.

Försvar

Defense Modules — Improve the defensive capabilities of your positions:
  • Bunker — Increases shelter protection on planets
  • Defense — For asteroids, dyson, wormholes, banks, and citadels
  • Heavy Defense — For motherships and sector defenses
  • Sector Defense — Exclusive to sector defense structures
  • Mothership Inhibitor — Prevents enemy motherships from jumping into the sector

Forskning

Research Module — Installed on planets and motherships. Speeds up research at that location.

Varv

Varvsspecialisering — Påskyndar tillverkningen av en specifik skeppstyp: jaktplan, korvetter, jagare, slagskepp eller titaner. Dessutom skapar varje modul en separat produktionskö för den storleken. Installeras på planeter, Dysonsfärer och moderskepp.

Speciell

Special Modules:
  • Fleet dispatch (wormhole) — Allows teleporting fleets through artificial wormholes
  • Factorial dispatch — Factorial fleet dispatch from Dyson spheres
  • Mothership jump — Allows the mothership to jump to another location
  • Fleet jump — Quantum jump for fleets from the mothership
  • Bank modules — Credit, investment, fee reduction, alliance bank
  • Enclave modules — Victory points, production, ship improvements for the alliance
Each new module (level 0→1) consumes empire points. Asteroid modules do not consume EP and appear directly at level 4. You can queue multiple levels at once.

Actions on your Planet

Change Vision

You can toggle between vision (others see you on the map) and occlusion (you are invisible).

Advantages of occlusion:
  • Your planet does not appear on the map for other players
  • When spied, enemies cannot see your fleets or technologies
Hidden planets consume more empire points.
There is a cooldown between changes.

Move Colony

You can move your planet to another location in the universe only once.

Requirements:
  • No fleets outside your planet
  • No enemy neighbors in the area
  • The new location must be available

Transfer Colony

You can transfer a planet to another member of your alliance.

Transfer requirements:
  • Only recently conquered planets can be transferred (within the allowed period)
  • The planet must have no ships on it
  • You cannot transfer your capital
  • The recipient must be a member of your alliance
Useful for reorganizing your alliance's territory or helping new members.

Destroy Colony

You can abandon a planet by destroying it.

Warning! You will lose all buildings, ships, and resources on the planet.
You cannot destroy your capital or recently conquered planets.

Colonization and Conquest

Colonize

You can colonize empty planets in the universe by sending a fleet with the Colonize mission.

Requirements to colonize:
  • Have enough available empire points (EP)
  • Have passed the waiting time since your last colonization
  • Send a fleet with cargo capacity
Look for strategic positions near your planets or in areas of interest.

Conquer

You can take planets from other players or pirates through combat with the Conquer mission.

Conquest process:
  1. Send an attack fleet to the target planet
  2. Defeat the defenses and defending fleets
  3. Exceed the minimum number of combat rounds
  4. The planet becomes yours if you have available EP

Destroy

You can destroy enemy space constructions by sending a fleet with the Destroy mission.

This mission is only available against space constructions (Dyson Spheres, Artificial Wormholes, Motherships, Sector Defenses, Banks and Citadels). It cannot be used against planets.

Destruction process:
  1. Send an attack fleet to the target space construction
  2. Defeat the defenses and defending fleets
  3. If the fleet wins the battle, the construction is destroyed
  4. The enemy recovers the empire points the structure consumed
Destroying key enemy space constructions (motherships, citadels, wormholes) can be decisive in alliance conflicts.

Planet Protection

Your planet is protected in these cases:
  • Capital - Your capital planet can never be conquered
  • New planet - Newly colonized planets have a protection period
  • Old planet - After a certain time, planets become unconquerable

You can see your planet's conquest status in the Colony tab.

Tip: Build a good shelter to protect your resources even if you lose the battle.

Empire Points

Empire points (EP) determine how many planets and structures you can have. The base EP is 10.

EP cost per structure:
  • Visible planet10 EP
  • Hidden planet10 EP + extra occlusion cost
  • Module (level 1) — Fixed cost per new module
  • Artificial Wormhole1 EP
  • Dyson / Sector Defense2 EP
  • Bank2 EP
  • Citadel3 EP
  • Mothership10 EP (equivalent to one planet)
  • Wonder0 EP (no cost)
To see your detailed balance and how to increase them, visit the Empire section.

Tips for New Players

Första stegen

  1. Level up your mines and industries — They are the foundation of your economy. Without resources you can't do anything.
  2. Build a shipyard — You need ships to explore, mine, and defend yourself.
  3. Research technologies — They improve everything: production, ships, speed...
  4. Join an alliance — Allies protect you and share knowledge.
  5. Explore the map — Look for ruins to conquer and asteroids to mine.
  6. Complete weekly missions — They appear each week and give you useful rewards.

Försvar

  • Level up your shelter to protect resources from raids
  • Don't accumulate too many resources without spending them
  • Build bunker modules when you can
  • Shelter defenses fully regenerate after each attack

Expansion

  • Colonize new planets when you have enough empire points
  • Don't conquer ruins — they're not planets, they're pirate colonies that produce limited resources
  • Specialize your planets: one for ships, another for research...
  • Send fleets to collect from asteroids for extra resources

Advanced Tips

Empire Points

  • Keep your planets visible unless occlusion is strictly necessary — hidden ones cost extra EP
  • Evaluate the EP cost of each module vs. the benefit it provides
  • The most expensive space constructions in EP are motherships (100%) — plan carefully before building one
  • Research Empire Administration to increase your available EP

Produktion

  • Specialize planets by resource: install the resource module you need most on each planet
  • Use deep mining, heavy industry, and military expansion to exceed level 100
  • Keep free fleet points to get production bonuses on all your planets
  • Build Dyson spheres as soon as possible to speed up your fleet dispatches

Försvar

  • Distribute bunker modules across your most valuable planets
  • Bygg sektorsförsvar i strategiska områden (1 per spelare och sektor, om du har en icke-erövringsbar planet där)
  • Use mothership inhibitors to prevent enemies from jumping directly into your sector
  • Shelter defenses have infinite range and fire at the nearest group
  • Set up behaviors so your fleets automatically react to attacks

Expansion

  • Build artificial wormholes to create teleport routes between your sectors
  • Motherships are costly but allow researching, manufacturing, and jumping anywhere
  • Use citadels on pulsars to buff your entire alliance
  • Conquer enclaves to get alliance bonuses and extra victory points
  • Coordinate with your alliance to build wonders for the victory condition

Bank

Banken är en rymdkonstruktion byggd i tom rymd. Den tillhandahåller avancerade finansiella tjänster för ditt imperium. För att använda den måste du bygga den genom att skicka en flotta med resurser till tom rymd och välja konstruktionsuppdraget.

Krediter

Begär krediter från banken. Banken lånar ut resurser som du måste återbetala med ränta. Mycket användbart för att finansiera brådskande konstruktioner eller skeppstillverkning.

Investeringar

Sätt in resurser i banken som en investering. Efter en tidsperiod får du tillbaka dina resurser med vinst. Ju längre löptid, desto högre avkastning.

Avgifter

Modulen för avgiftsreduktion minskar räntan på dina krediter och förbättrar avkastningen på dina investeringar. Varje modulnivå minskar den tillämpade avgiften.

Alliansbank

Alliansbanken är en modul som installeras i en Bank. Den låter alliansmedlemmar bidra med resurser för att finansiera gemensam forskning. Varje modulnivå ger en +2% bonus på insatta resurser, upp till maximalt +20% på nivå 10.

Sätta in

Från fliken Alliansbank i din Bank kan du sätta in resurser från din flottas last i omloppsbana till alliansens gemensamma fond. Insatta resurser blir tillgängliga för att finansiera kollektiv forskning.

Forskning

Alliansbankens saldo förbrukas automatiskt vid utförande av alliansforskning. Varje medlem kan se transaktionshistoriken och de totala bidragen per spelare.
Krav: Du måste ha Alliansbank-modulen installerad i en Bank för att komma åt denna funktion. Du måste tillhöra en allians.

Piratanfall

Piratanfall är en serie vågor av piratflottor som attackerar din position. Varje anfall är svårare än det föregående, med kraftfullare flottor och bättre belöningar. Detta är kooperativt innehåll exklusivt för allianser.

  • Krav: tillhöra en allians och ha alliansmodulen installerad i en rymdkonstruktion av typen Bank. Tillgång från fliken 'Piratanfall' på din Bank-planet.
  • Vid start av ett anfall skickas flera piratflottor mot din position med flera timmars mellanrum. Den andra missionen för varje flotta är att kretsa runt din position efter attacken.
  • Om banken från vilken du startar anfallet har optimeringsmodulen installerad, minskas piratflottornas styrka med 2,8% per nivå av den modulen (upp till -28% på nivå 10).
  • Piratanfall genererar inga vrakdelar.
  • Varje förstörd flotta ger belöningar till alla spelare på den vinnande sidan: komponenter, segerpoäng och nekroider.
  • Efter att ha startat ett anfall avancerar din allians till nästa nivå. Försvar och belöningar skalas progressivt.
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