Planeta
Przewodnik po planecie
Witaj w swojej kolonii!
W tym przewodniku znajdziesz wszystkie informacje potrzebne do efektywnego zarządzania twoją kolonią.
Czym jest planeta?
Planeta to zamieszkiwalna kolonia, która należy do ciebie. Każda planeta posiada:
- Zasoby - Produkowane automatycznie przez kopalnie i fabryki
- Budynki - Budowle poprawiające produkcję, obronę lub wytwarzanie
- Stocznia - Miejsce produkcji twoich statków kosmicznych
- Badania - Gdzie badasz nowe technologie za pomocą personelu
- Moduły - Specjalne ulepszenia wzmacniające wydajność
- Schron - Chroni część twoich zasobów i broni przed atakami
Twoja pierwsza planeta to twoja stolica, która nie może zostać podbita przez innych graczy.
Resources and Production
Your planet produces 11 types of resources that are essential for all game activities: building, researching, manufacturing ships, and trading.
Resources are produced automatically every hour through your mines (raw resources) and industries (processed resources). The higher the level of your production buildings, the more resources you will generate.
Obliczanie produkcji
The total production per hour for each resource is calculated by adding several sources:
- Mines and Industries — Base production from your buildings
- Technology bonus — Bonus from your mining and industry research
- Resource modules — Bonus from the resource module installed on the planet
- Enclaves — Bonus from your alliance's enclave production module
- Citadels — Bonus from your alliance's citadel modules
- Free fleet points — Bonus for having unused fleet points
You can see the full breakdown in the Colony tab of your planet.
Universe Objects
Planeta
Asteroida
Ruiny
Tunel czasoprzestrzenny
Vestigio
Słońce
Necronexus
Pulsar
Foundation
Osobliwość
Space Constructions
Dyson
Tunel czasoprzestrzenny
Mothership
Sector defense
Bank
Citadel
Wonder
Module System
Production
- Deep Mining — Allows mines to exceed level 100
- Heavy Industry — Allows industries to exceed level 100
- Military Expansion — Allows shipyard and shelter to exceed level 100
Obrona
- Bunker — Increases shelter protection on planets
- Defense — For asteroids, dyson, wormholes, banks, and citadels
- Heavy Defense — For motherships and sector defenses
- Sector Defense — Exclusive to sector defense structures
- Mothership Inhibitor — Prevents enemy motherships from jumping into the sector
Research
Shipyard
Special
- Fleet dispatch (wormhole) — Allows teleporting fleets through artificial wormholes
- Factorial dispatch — Factorial fleet dispatch from Dyson spheres
- Mothership jump — Allows the mothership to jump to another location
- Fleet jump — Quantum jump for fleets from the mothership
- Bank modules — Credit, investment, fee reduction, alliance bank
- Enclave modules — Victory points, production, ship improvements for the alliance
Actions on your Planet
Change Vision
Advantages of occlusion:
- Your planet does not appear on the map for other players
- When spied, enemies cannot see your fleets or technologies
There is a cooldown between changes.
Move Colony
Requirements:
- No fleets outside your planet
- No enemy neighbors in the area
- The new location must be available
Transfer Colony
Transfer requirements:
- Only recently conquered planets can be transferred (within the allowed period)
- The planet must have no ships on it
- You cannot transfer your capital
- The recipient must be a member of your alliance
Destroy Colony
Warning! You will lose all buildings, ships, and resources on the planet.
You cannot destroy your capital or recently conquered planets.
Colonization and Conquest
Colonize
Requirements to colonize:
- Have enough available empire points (EP)
- Have passed the waiting time since your last colonization
- Send a fleet with cargo capacity
Conquer
Conquest process:
- Send an attack fleet to the target planet
- Defeat the defenses and defending fleets
- Exceed the minimum number of combat rounds
- The planet becomes yours if you have available EP
Destroy
This mission is only available against space constructions (Dyson Spheres, Artificial Wormholes, Motherships, Sector Defenses, Banks and Citadels). It cannot be used against planets.
Destruction process:
- Send an attack fleet to the target space construction
- Defeat the defenses and defending fleets
- If the fleet wins the battle, the construction is destroyed
- The enemy recovers the empire points the structure consumed
Planet Protection
- Capital - Your capital planet can never be conquered
- New planet - Newly colonized planets have a protection period
- Old planet - After a certain time, planets become unconquerable
You can see your planet's conquest status in the Colony tab.
Tip: Build a good shelter to protect your resources even if you lose the battle.
Empire Points
EP cost per structure:
- Visible planet — 10 EP
- Hidden planet — 10 EP + extra occlusion cost
- Module (level 1) — Fixed cost per new module
- Artificial Wormhole — 1 EP
- Dyson / Sector Defense — 2 EP
- Bank — 2 EP
- Citadel — 3 EP
- Mothership — 10 EP (equivalent to one planet)
- Wonder — 0 EP (no cost)
Tips for New Players
First steps
- Level up your mines and industries — They are the foundation of your economy. Without resources you can't do anything.
- Build a shipyard — You need ships to explore, mine, and defend yourself.
- Research technologies — They improve everything: production, ships, speed...
- Join an alliance — Allies protect you and share knowledge.
- Explore the map — Look for ruins to conquer and asteroids to mine.
- Complete weekly missions — They appear each week and give you useful rewards.
Obrona
- Level up your shelter to protect resources from raids
- Don't accumulate too many resources without spending them
- Build bunker modules when you can
- Shelter defenses fully regenerate after each attack
Expansion
- Colonize new planets when you have enough empire points
- Don't conquer ruins — they're not planets, they're pirate colonies that produce limited resources
- Specialize your planets: one for ships, another for research...
- Send fleets to collect from asteroids for extra resources
Advanced Tips
Empire Points
- Keep your planets visible unless occlusion is strictly necessary — hidden ones cost extra EP
- Evaluate the EP cost of each module vs. the benefit it provides
- The most expensive space constructions in EP are motherships (100%) — plan carefully before building one
- Research Empire Administration to increase your available EP
Production
- Specialize planets by resource: install the resource module you need most on each planet
- Use deep mining, heavy industry, and military expansion to exceed level 100
- Keep free fleet points to get production bonuses on all your planets
- Build Dyson spheres as soon as possible to speed up your fleet dispatches
Obrona
- Distribute bunker modules across your most valuable planets
- Buduj obrony sektora w strategicznych miejscach (1 na gracza i sektor, jeśli masz tam planetę nie do podbicia)
- Use mothership inhibitors to prevent enemies from jumping directly into your sector
- Shelter defenses have infinite range and fire at the nearest group
- Set up behaviors so your fleets automatically react to attacks
Expansion
- Build artificial wormholes to create teleport routes between your sectors
- Motherships are costly but allow researching, manufacturing, and jumping anywhere
- Use citadels on pulsars to buff your entire alliance
- Conquer enclaves to get alliance bonuses and extra victory points
- Coordinate with your alliance to build wonders for the victory condition
Bank
Kredyty
Inwestycje
Opłaty
Alliance Bank
Deposit
Research
Napady pirackie
Napady pirackie to seria fal pirackich flot atakujących Twoją pozycję. Każdy napad jest trudniejszy od poprzedniego, z potężniejszymi flotami i lepszymi nagrodami. To zawartość kooperacyjna ekskluzywna dla sojuszy.
- Wymagania: należeć do sojuszu i mieć zainstalowany moduł sojuszowy w konstrukcji kosmicznej typu Bank. Dostęp z karty 'Napady pirackie' na planecie z Bankiem.
- Po rozpoczęciu napadu kilka flot pirackich zostanie wysłanych na Twoją pozycję z kilkugodzinnymi odstępami. Druga misja każdej floty to orbitowanie wokół Twojej pozycji po ataku.
- Jeśli bank, z którego uruchamiasz napad, ma zainstalowany moduł optymalizacji, siła flot pirackich jest zmniejszona o 2,8% na poziom tego modułu (do -28% na poziomie 10).
- Ataki piratów nie generują szczątków.
- Każda zniszczona flota daje nagrody wszystkim graczom po stronie zwycięskiej: komponenty, punkty zwycięstwa i nekroidy.
- Po rozpoczęciu napadu Twój sojusz awansuje na następny poziom. Obrona i nagrody skalują się progresywnie.