Planète
Guide de la planète
Bienvenue dans votre colonie !
Dans ce guide, vous trouverez toutes les informations nécessaires pour gérer votre colonie efficacement.
Qu'est-ce qu'une planète ?
Une planète est une colonie habitable qui vous appartient. Chaque planète possède :
- Ressources - Produites automatiquement avec vos mines et industries
- Constructions - Bâtiments qui améliorent la production, la défense ou la fabrication
- Chantier naval - Où vous fabriquez vos vaisseaux spatiaux
- Recherche - Où vous recherchez de nouvelles technologies avec votre personnel
- Modules - Améliorations spéciales qui amplifient les performances
- Abri - Protège une partie de vos ressources et vous défend contre les attaques
Votre première planète est votre capitale, qui ne peut pas être conquise par d'autres joueurs.
Resources and Production
Your planet produces 11 types of resources that are essential for all game activities: building, researching, manufacturing ships, and trading.
Resources are produced automatically every hour through your mines (raw resources) and industries (processed resources). The higher the level of your production buildings, the more resources you will generate.
Calcul de production
The total production per hour for each resource is calculated by adding several sources:
- Mines and Industries — Base production from your buildings
- Technology bonus — Bonus from your mining and industry research
- Resource modules — Bonus from the resource module installed on the planet
- Enclaves — Bonus from your alliance's enclave production module
- Citadels — Bonus from your alliance's citadel modules
- Free fleet points — Bonus for having unused fleet points
You can see the full breakdown in the Colony tab of your planet.
Universe Objects
Planète
Astéroïde
Ruines
Trou de ver
Vestigio
Soleil
Necronexus
Pulsar
Fondation
Singularité
Space Constructions
Dyson
Trou de ver
Vaisseau-mère
Défense de secteur
Banque
Citadelle
Merveille
Module System
Production
- Deep Mining — Allows mines to exceed level 100
- Heavy Industry — Allows industries to exceed level 100
- Military Expansion — Allows shipyard and shelter to exceed level 100
Défense
- Bunker — Increases shelter protection on planets
- Defense — For asteroids, dyson, wormholes, banks, and citadels
- Heavy Defense — For motherships and sector defenses
- Sector Defense — Exclusive to sector defense structures
- Mothership Inhibitor — Prevents enemy motherships from jumping into the sector
Recherche
Chantier naval
Spécial
- Fleet dispatch (wormhole) — Allows teleporting fleets through artificial wormholes
- Factorial dispatch — Factorial fleet dispatch from Dyson spheres
- Mothership jump — Allows the mothership to jump to another location
- Fleet jump — Quantum jump for fleets from the mothership
- Bank modules — Credit, investment, fee reduction, alliance bank
- Enclave modules — Victory points, production, ship improvements for the alliance
Actions on your Planet
Change Vision
Advantages of occlusion:
- Your planet does not appear on the map for other players
- When spied, enemies cannot see your fleets or technologies
There is a cooldown between changes.
Move Colony
Requirements:
- No fleets outside your planet
- No enemy neighbors in the area
- The new location must be available
Transfer Colony
Transfer requirements:
- Only recently conquered planets can be transferred (within the allowed period)
- The planet must have no ships on it
- You cannot transfer your capital
- The recipient must be a member of your alliance
Destroy Colony
Warning! You will lose all buildings, ships, and resources on the planet.
You cannot destroy your capital or recently conquered planets.
Colonization and Conquest
Colonize
Requirements to colonize:
- Have enough available empire points (EP)
- Have passed the waiting time since your last colonization
- Send a fleet with cargo capacity
Conquer
Conquest process:
- Send an attack fleet to the target planet
- Defeat the defenses and defending fleets
- Exceed the minimum number of combat rounds
- The planet becomes yours if you have available EP
Destroy
This mission is only available against space constructions (Dyson Spheres, Artificial Wormholes, Motherships, Sector Defenses, Banks and Citadels). It cannot be used against planets.
Destruction process:
- Send an attack fleet to the target space construction
- Defeat the defenses and defending fleets
- If the fleet wins the battle, the construction is destroyed
- The enemy recovers the empire points the structure consumed
Planet Protection
- Capital - Your capital planet can never be conquered
- New planet - Newly colonized planets have a protection period
- Old planet - After a certain time, planets become unconquerable
You can see your planet's conquest status in the Colony tab.
Tip: Build a good shelter to protect your resources even if you lose the battle.
Empire Points
EP cost per structure:
- Visible planet — 10 EP
- Hidden planet — 10 EP + extra occlusion cost
- Module (level 1) — Fixed cost per new module
- Artificial Wormhole — 1 EP
- Dyson / Sector Defense — 2 EP
- Banque — 2 EP
- Citadel — 3 EP
- Mothership — 10 EP (equivalent to one planet)
- Wonder — 0 EP (no cost)
Tips for New Players
Premiers pas
- Level up your mines and industries — They are the foundation of your economy. Without resources you can't do anything.
- Build a shipyard — You need ships to explore, mine, and defend yourself.
- Research technologies — They improve everything: production, ships, speed...
- Join an alliance — Allies protect you and share knowledge.
- Explore the map — Look for ruins to conquer and asteroids to mine.
- Complete weekly missions — They appear each week and give you useful rewards.
Défense
- Level up your shelter to protect resources from raids
- Don't accumulate too many resources without spending them
- Build bunker modules when you can
- Shelter defenses fully regenerate after each attack
Expansion
- Colonize new planets when you have enough empire points
- Don't conquer ruins — they're not planets, they're pirate colonies that produce limited resources
- Specialize your planets: one for ships, another for research...
- Send fleets to collect from asteroids for extra resources
Advanced Tips
Empire Points
- Keep your planets visible unless occlusion is strictly necessary — hidden ones cost extra EP
- Evaluate the EP cost of each module vs. the benefit it provides
- The most expensive space constructions in EP are motherships (100%) — plan carefully before building one
- Research Empire Administration to increase your available EP
Production
- Specialize planets by resource: install the resource module you need most on each planet
- Use deep mining, heavy industry, and military expansion to exceed level 100
- Keep free fleet points to get production bonuses on all your planets
- Build Dyson spheres as soon as possible to speed up your fleet dispatches
Défense
- Distribute bunker modules across your most valuable planets
- Construis des défenses de secteur dans les zones stratégiques (1 par joueur et secteur, si tu y as une planète non conquérable)
- Use mothership inhibitors to prevent enemies from jumping directly into your sector
- Shelter defenses have infinite range and fire at the nearest group
- Set up behaviors so your fleets automatically react to attacks
Expansion
- Build artificial wormholes to create teleport routes between your sectors
- Motherships are costly but allow researching, manufacturing, and jumping anywhere
- Use citadels on pulsars to buff your entire alliance
- Conquer enclaves to get alliance bonuses and extra victory points
- Coordinate with your alliance to build wonders for the victory condition
Banque
Crédits
Investissements
Frais
Banque d'Alliance
Déposer
Recherche
Assauts pirates
Les assauts pirates sont une série de vagues de flottes pirates qui attaquent votre position. Chaque assaut est plus difficile que le précédent, avec des flottes plus puissantes et de meilleures récompenses. C'est du contenu coopératif exclusif aux alliances.
- Conditions : appartenir à une alliance et avoir le module d'alliance installé dans une construction spatiale de type Banque. Accédez depuis l'onglet 'Assauts pirates' sur votre planète Banque.
- Lors du lancement d'un assaut, plusieurs flottes pirates sont lancées contre votre position avec plusieurs heures d'intervalle. La deuxième mission de chaque flotte est de se mettre en orbite autour de votre position après l'attaque.
- Si la banque depuis laquelle vous lancez l'assaut a le module d'optimisation installé, la puissance des flottes pirates est réduite de 2,8% par niveau de ce module (jusqu'à -28% au niveau 10).
- Les assauts pirates ne génèrent aucun débris.
- Chaque flotte détruite accorde des récompenses à tous les joueurs du côté gagnant : composants, points de victoire et nécroïdes.
- Après avoir lancé un assaut, votre alliance passe au niveau suivant. La défense et les récompenses augmentent progressivement.